Quote Originally Posted by Sever View Post
Once you add in chance to a skill-based game, it just screws with it. Hence, the geniuses in charge of making the game engineered it so that crits in TF2 aren't chance-based, and instead act as rewards for players who are doing well. I love getting crit syringes after a series of successful assists as a paired medic.
There's always a random chance, you just increase your chance by doing more damage. That's why you can get a crit rocket as your first shot out of spawn, and that's one of the things I hate about the system.'

Honestly though, none of you guys despise getting killed by a crit when you know that without it you would have gotten the bastard?