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    Co-director of -D2D- [EJ] Bean's Avatar
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    [WIP] Glass Horizon

    The story so far:

    Just before the attack on Harvest, the Glass Horizon, the largest passenger ship ever built, left Earth's atmosphere with over a hundred thousand people on board. Their goal was to settle nearby worlds to expand humanity's territory and relieve the overpopulation that plagued Earth's inhabitants. The Glass Horizon was not overly grandiose, but was suitable for supporting large numbers of people for long periods of time, until a permanent world could be found.

    For a while the ship moved from planet to planet, sending messages to home and leaving traces of its passing. Then, however, all contact was lost. Search parties were sent out to try to find where it had gone, but to no avail. Soon after, Harvest fell to the Covenant, and all efforts were shifted to defend humanity.

    A few months ago the ship drifted into the Sol system. A team of specialists were sent in to investigate. Not a soul could be found on board. Everything was still functioning, but the ship was adrift. Even now an investigation is being run to try to solve the mystery of the Glass Horizon.
    I plan on making the idea of the 'Glass Horizon' a series of maps set in different parts of the ship. In this particular incarnation of the Glass Horizon, the ship's Engineering room with an adjacent “Cargo Distribution Center” (CDC) take center stage. The two large rooms are connected by a two way conveyor network somewhat similar to Elongation's, except on a much grander scale. The map is littered with hints as to the fate of the Glass Horizon, but rather than ramble, I'll answer questions about the map as asked.

    And now for pictures!



    ^ The control area of the CDC

    ^ The main room of the CDC

    ^ An off shoot of the main corridor, with passenger tram

    ^ A filter designed to remove loose cargo from the corridors, also serves as a driving obstacle

    ^ The Engineering Room

    ^ A computer terminal in the catwalks of the Engineering Room

    ^ Another view of Engineering


    What's keeping me from releasing it now includes:
    1)Problems with portaling (disappearing faces)
    2)Proper net game equipment placement (to ensure balanced game play)
    3)Proper net game flag placement (to again ensure balanced game play)
    4)Minor problems with some shaders for the monitors

    I'll consider any suggestions, and I'll post a walk-through video in the near future so you'll be able to better assess how game play is going to work.

    Special Thanks goes to:

    Kornman00
    xBigDaddyx117
    Siliconmaster482
    Arawyn
    Ekarus
    Warningshot3
    Bungie
    Last edited by [EJ] Bean; October 11th, 2008 at 05:03 PM.
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