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Thread: Bubble shield? in halo ce? how original...

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    Bubble shield? in halo ce? how original...

    So I was looking at CAD's old take on the bubble shield and felt that it's look was sub-par. I had this idea to simulate the halo 3 bubble shields light refraction for awhile now, since I was tired of seeing the same old glass shaders on all the bubbleshield's out there, I decided to try it.

    The result:



    youtube video:
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    How it's done:
    The distortion is a spawned actor_variant with active camo obviously. Due to the "passes through other bipeds" flag, the shield isn't collidable with bipeds, but it still collides with bullets. So using a biped tag I killed two birds with one stone pretty much.

    The down sides:
    The distortion is actually a high-poly sphere with each hexagon modeled in. Any hardware issues I can probably fix with lod's, but it runs fine (on my machine).
    Last edited by Choking Victim; April 7th, 2009 at 10:46 PM.
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