So I was looking at CAD's old take on the bubble shield and felt that it's look was sub-par. I had this idea to simulate the halo 3 bubble shields light refraction for awhile now, since I was tired of seeing the same old glass shaders on all the bubbleshield's out there, I decided to try it.
The result:
youtube video:
How it's done:
The distortion is a spawned actor_variant with active camo obviously. Due to the "passes through other bipeds" flag, the shield isn't collidable with bipeds, but it still collides with bullets. So using a biped tag I killed two birds with one stone pretty much.
The down sides:
The distortion is actually a high-poly sphere with each hexagon modeled in. Any hardware issues I can probably fix with lod's, but it runs fine (on my machine).
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