Quote Originally Posted by Spartan094 View Post


Decided to ditch the dirty "oil" bitmap and just used a some what dirty bitmap, added a detail map in the shaders, made a new multi and added a new cubemap to it. The turn out was the two pics above me (and i think it resembles the halo 3 shaders abit ) Anything i need to change? (other then some slight rigging errors you see)
looks like paper mache (SP?)