Quote Originally Posted by neuro View Post
to get rid of tiling, you can use a ground-shader basically.

since that shader supports a colourmap, you can add colourvariation to the thing (and even add like grime and stuff to where the thing intersects with the ground.)

you'll need to rework the UVmapping for that though. and keep in mind that it'll give you a bit of a performance-hit.
I'm not horribly worried about performance issues in halo from this, I'll look into giving it a go.

Quote Originally Posted by FluffyDucky™ View Post
Oh Selenticccccccccccc, I made something in Max for youuuuuuuuuuuu Get on xfire asap Mr!
I'll see what I can do, if you can upload it somewhere and PM it to me that'd be really helpful since I can't get my laptop connect anywhere.

PS: Con, upload the door stuff so I can do that !