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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #521
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    Re: [WIP] Revelations

    Quote Originally Posted by neuro View Post
    to get rid of tiling, you can use a ground-shader basically.

    since that shader supports a colourmap, you can add colourvariation to the thing (and even add like grime and stuff to where the thing intersects with the ground.)

    you'll need to rework the UVmapping for that though. and keep in mind that it'll give you a bit of a performance-hit.
    I'm not horribly worried about performance issues in halo from this, I'll look into giving it a go.

    Quote Originally Posted by FluffyDuckyâ„¢ View Post
    Oh Selenticccccccccccc, I made something in Max for youuuuuuuuuuuu Get on xfire asap Mr!
    I'll see what I can do, if you can upload it somewhere and PM it to me that'd be really helpful since I can't get my laptop connect anywhere.

    PS: Con, upload the door stuff so I can do that !

  2. #522
    Alive malolo420's Avatar
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    Re: [WIP] Revelations

    I think I remember

  3. #523
    chilango Con's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post

    PS: Con, upload the door stuff so I can do that !
    its already uploaded dumbass!

  4. #524
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    Re: [WIP] Revelations

    Quote Originally Posted by malolo420 View Post
    I think I remember
    Whoaaa, where have you been?

    Quote Originally Posted by Con View Post
    its already uploaded dumbass!
    Oh! Ok!

    So, I got a hold of the files, and messed around with the tags, and here's what I've got.





    The coloured parts reflect the status (locked, unlocked) of the door. I originally wanted something similar to the h2 arbiter doors, where the parts change to blue, and then the door opens, but I can't seem to get that going with this, but I'm quite happy to settle for having these two colours flash.

    Suggestions/crit?

  5. #525

    Re: [WIP] Revelations

    I don't really have any suggestions. But that looks great.

  6. #526
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    Re: [WIP] Revelations

    I'm going to keep messing around with the tags, hopefully con can get on redoing the other textures so that it fits in better

  7. #527
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    Re: [WIP] Revelations

    Looks pretty good, I just hope it blends in with the rest of the forerunner textures.

  8. #528
    Alive malolo420's Avatar
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    Re: [WIP] Revelations

    Edit: Oops I think this post is considered spam sorry everyone, don't really remember forum rules anymore. Well is this map the same one from before?

    I've been living on my own, just moved into this nice house with my buddys. And I've been learning a lot about life secrets of the universe with the help of some trips, made a lot of mistakes like getting addicted to shooting heroin. In rehab, well a home detox program.
    Got this preppy chick for a girl friend that doesn't understand me and I just want to leave her but she might be pregnant and I dunno I just want a hippy or a punk chick. Although there is a couple preppy chicks that I like but I've only talked to and seen one twice and just met this other one who I see around every once in a while the other day.

    But yeah, I'm back. Came to finish overdose and make a bunch of other maps, help out the ol' team to I guess. Just gotta haul my comp over from my parents house to mine, I'm just using this really bad laptop right now, 5gb hard drive, and 128mb of ram, don't even know the graphics card. The OS takes up over half the space, then since it doesn't have any memory it uses up almost the rest of the hard drive with virtual memory so it doesn't even have a gig left. Anyways I'll take to you later on xfire, I'll be on more once I get my comp here. Thanks for listening to my little rant who ever read that,
    I just needed to release it.
    Last edited by malolo420; July 6th, 2009 at 12:04 AM.

  9. #529
    "Think Different" Masterz1337's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    Whoaaa, where have you been?



    Oh! Ok!

    So, I got a hold of the files, and messed around with the tags, and here's what I've got.





    The coloured parts reflect the status (locked, unlocked) of the door. I originally wanted something similar to the h2 arbiter doors, where the parts change to blue, and then the door opens, but I can't seem to get that going with this, but I'm quite happy to settle for having these two colours flash.

    Suggestions/crit?
    I'm greedy and want them.

  10. #530
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Revelations

    A green colour would be better for open status but I think you know better which colours suit them.

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