Quote Originally Posted by sdavis117 View Post
You really think Infinity Ward would take the time and effort to replace a perfectly good system with a not so good one for the sake of the customer? Bullshit. They did it because Activision wants to curb piracy, even at the expense of the customer.
Does that mean they'll make no effort to make the new system user-friendly? Shit, I wish I had your insight into the industry.

Quote Originally Posted by sdavis117 View Post
Then either it is a crappy dedi, you are also lagging, or he is about to get disconnected automatically if it is that bad. I have never experienced that in dedi servers, only Halo 3 MM.
No, no, and only on occasion.

Quote Originally Posted by sdavis117 View Post
Noone. Comparing L4D to MW2 is like saying that a racing wheel should be good to play Halo PC with if it is good to play a racing game with. L4D and MW2 may be in the same genre, but they are in completely different sub-genres.
We're talking about the fucking multiplayer system, not the gameplay. The two are entirely separate entities. The fact one's a co-op zombie shooter and the other's a twitch shooter makes no difference at all in this case.

Quote Originally Posted by Amit View Post
I doubt Infinity Ward would bring the number of players on a server to that amount. Wait for the IWNet and we'll see.

Edit:

http://shuntyard.blogspot.com/2009/1...e-getting.html

Hop off our dicks, Ross. Seriously, "a few relatively pointless online features?" A dedicated server is arguably the most important feature of online play next to the balance of the gameplay. How many times do we need to tell you that L4D is nothing like Call of Duty?
IT'S STILL NOT RELEVANT WHEN DISCUSSING THE METHOD OF SETTING UP A GAME. Jesus Christ.

Quote Originally Posted by sdavis117 View Post
Another though has come to my mind. What if this so called Matchmaking service allows us to play with console players? I thought about it once I heard about there being Prestige in the PC version as well. I dunno, it just kinda makes a connection to the consoles because Prestige wasn't in the MW1 PC multiplayer, nor did we need it. This may mean nothing at all, as well.
Cross-platform compatibility has been used to try and entice gamers for years. If they were going to have it, I would think it would have been announced earlier.

At the end of the day, you're all taking this way the fuck too seriously. You can argue all you like that MP is more important than the story - since we seem to now be sniping at each other at every opportunity, I won't let one slip - I'd imagine those of you planning to boycott the game over this are the ones who have trouble following a storyline or who would rather play CSS than something which takes actual brainpower. That's cool, it takes all sorts after all, but it's still a stupid move. I shouldn't even have to point out how incredibly fucking dumb it is to immediately cancel a pre-order before any actual official details have been released. I sincerely hope there's some kind of measure which stops people who have cancelled a pre-order from ordering it again. Perhaps that'll teach you lot to calm the fuck down and wait before you start crying and threatening never to pay for another IW game ever again.

Your friends will buy the game, tell you how good it is, and you'll eventually buy it.