Quote Originally Posted by ODX View Post
Sigma Sniper Rifle MkII Animations:
Edit: Don't mind how the gun doesn't entirely disappear off the screen when it goes away, in-game it will since it's moved back slightly.
Movement overall is a bit over-exaggerated for my taste, but you obviously know how to control things. It's got a flail-y appearance throughout (especially on the end of the melee) which I'd like to see toned down some.

The recoil on the fire seems unnatural. Too slow? Too little? Maybe a bit of both? I'm not sure. The bolt pull (or whatever it is) at the end could use a bit more movement contrast - have the gun move some in the opposite direction to give it more definition.

At the end of the reload, you definitely have too much "empty" motion before you return to the origin. Maybe it's just from the hand... I get the feeling that the amount of movement going on there is too much though.