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Thread: Quick-Crit 2008-2009

  1. #6021
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    overlapping them could be a problem if he wants different texture on the inside and outside of the box


  2. #6022
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ODX View Post
    Sigma Sniper Rifle MkII Animations:
    snip
    Edit: Don't mind how the gun doesn't entirely disappear off the screen when it goes away, in-game it will since it's moved back slightly.
    It does that because the camera renders past what you see in the viewport. To see what will go ingame, put on safe frames and look at the blue line. The blue line is what will be rendered ingame, and the next biggest one is (i believe) what gets rendered in the .avi file.

  3. #6023
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    @flyinrooster;
    True, but if he doesn't then he could. Either way, he can split one of parts up.. I will make an example later.

  4. #6024
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by FRain View Post
    It does that because the camera renders past what you see in the viewport. To see what will go ingame, put on safe frames and look at the blue line. The blue line is what will be rendered ingame, and the next biggest one is (i believe) what gets rendered in the .avi file.
    Yes, I know that FRain but thanks anyway. Never really understood why Halo did that, or if it's just something Max does.

  5. #6025
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    @flyingrooster that's correct because I want labeling etc on outside that inside does not need. But thanks for your help though hunter the skill will be used on some other models.

  6. #6026
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Apart from the labels, is there anything else that will be different on the outside?

  7. #6027
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Question relating to Terror's unwrap:
    Would it be better to have the box overlap itself and make it all have one plain texture, and then just have some planes with the external decals on them?
    That way, you conserve space on your unwrap, but would the trade-off (being forced to use 2 different bitmaps, one of which has alpha for transparency) be worth it?

  8. #6028
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Hehe Id like to know that too ^^

  9. #6029
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    @English, I was going to suggest that, that's why I asked that question Lol. Get out of my mind!

  10. #6030
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    why the fuck would you turn a simple box into something that convoluted. just do what you have to, fucking christ

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