Quote Originally Posted by =sw=warlord View Post
You and i both know there was a time where Hex editing maps was considered "amazing" because it had not been done before.
Amazing dosn't always need to be completely out of the box and so well executed that nothing will ever beat it in the future.
How can this be amazing when it does not add any new features? Making a sophisticated app launcher is nothing special, but half of you here, as well as the people at Halomaps believe it is.

  • And a way to delete ghost (not the vehicle) collision.
  • Tag Encryption; would allow you to lock certain tags with an encryption.
  • Early-Warning System; (make this with an on/off option) warns you if what your doing may cause harm to your map, tag, or computer, before you do it.
  • Maybe put a set of integrated tutorial videos on how to use the program. So newer users can learn using the software.
  • Request: Recording recorded animations.
  • A script function that causes a exception.
  • etc

Those are a few examples of idiotic ideas that are coming up, that will not happen because he cannot add new features.

Quote Originally Posted by =sw=warlord View Post
At the current moment, promethius is only superior in potential features, but in terms of availability E3P0's tool is king between the two, just because it dosn't have as many features or is written as well doe's not mean it is completely and utterly worthless.
As far as i remember, the team at halodev were going to rewrite the code for one module or something, albiet this was over a year ago.
Is it that hard to spell Prometheus correctly? It's been spelled correctly multiple times in this thread. Prometheus added many new features to the HEK as well as easy Project management. The amount of programming, of code complexity with his application does not even come close to Prometheus.

Quote Originally Posted by =E3po
I've got the ingame feature working somewhat, i accidentally broke it earlier today when i was updating how the forms mesh into my application. I'll add more code to fix it tomorrow.
How convenient, the ingame feature isn't working when he posts a video. I wonder why?

Did any of you happen to watch the video? In the video he opened tutorial.scenario, a relatively simple scenario tag because there is not much in it. The program stopped responding for over 30 seconds until it finally loaded the tag. Does that seem normal to any of you? A scenario tag should not take that long to load, and it only shows how inefficient this app launcher is.