Quote Originally Posted by ExAm View Post
Assassinations have always been inescapable, one-hit kills. If someone hits you in the back, you're dead. That's it. At least now you have to take some risks to perform a one-hit kill.
That's not my worry. It's the fluidity of the animations. If they can pull off a good enough transition from mid-assassination to the attacker (or target, even) dying mid-way, then I'm fine with it. But since it involves animating two players through the process, my first thought is that it'd be pretty jerky.