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  1. #29
    Senior Member
    Join Date
    Mar 2009
    Posts
    119

    Re: OpenSauce Post Processing

    Quote Originally Posted by Syuusuke View Post
    You have to define those in the PostProcessingSettings.txt under the [Effects] section.

    For every new effect you want to add, you have to increase the "Count" accordingly.
    Well I finally managed to get other shaders to load. I tried following this post, but what's stated there doesn't match what I'm seeing in my PostProcessingSettings.txt.

    Here's what I see:
    Code:
    [Shaders]
    Count: 1
        [0]
        Name: PP_Bloom
    
    [Effects]
    Count: 1
        [0]
        Name: Bloom
        Indicies: 0
        Render Point: 3
    After a bit of trial and error I managed to get it to work. Let's say I wanted to load PP_Sepia.fx. This is what I tried:
    Code:
    [Shaders]
    Count: 2
        [0]
        Name: PP_Bloom
        [1]
        Name: PP_Sepia
    
    [Effects]
    Count: 2
        [0]
        Name: Bloom
        Indicies: 0
        Render Point: 3
        [1]
        Name: Sepia
        Indicies: 1
        Render Point: 3
    Thanks for all the help! =D

    E:
    Ugh, I could have avoided wasting my time doing trial and error if I had looked around more and read this post. Incidentally, PP_VISR gives me a black screen. Idk if this is important, but I have an ATI gfx card.
    Last edited by flyingmonkey3; August 4th, 2010 at 01:34 AM.
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