Quote Originally Posted by DarkHalo003 View Post
Halo 3 was problem the funniest and most fun game I have played for 3 years. I never went into a BTB game and either didn't laugh uncontrollably or didn't enjoy it at some point. Now, the DMR (which kills faster than the BR) is crapping up BTB when you start with it because it's no fair for infantry not exactly proficient with it or people are just trying to find a different way to play. On Hemorrhage, I can understand why it'd make sense since you're trying vigorously to traverse across the map and people are usually half-a-map's length away. But for Spire and Boneyard, where it's just kind of unnecessary and too overbearing to traverse a map with a mini-sniper hittng you every five seconds, different kinds of starts would be useful. I think if they should either change up the starting Loadouts with varying DMR and AR/Pistol Loadouts (like give Sprint to AR and Jetpack to DMR), added in more DMRs and NRs to the maps and promote AR/Pistol starts, or even allowed NR starts instead of DMR starts. Any of these solutions would fit in comparison to the recent installment. They all contain BALANCE.
Pretty much this. The DMR really gets on my nerves in any type of game when I'm on the complete other side of the map and still get hit by 3 people with DMRs.

Also, the spawning still fucking sucks. I can't count how many times I've spawned right in front of an enemy who's in the middle of shooting a DMR, ending up with me being killed within a second or two. And the opposite happens all the time as well, I always spawn right behind enemies as well. On that note, what the fuck is up with the game spawning you on the complete other side of the map of where your team is? Especially in Team Doubles or Multi Team. You'd think Bungie would have learned from Halo 3...It seems that they haven't fixed the problems people were complaining about the most. If anything, they've made spawning 50 times worse.

/rant