
Originally Posted by
Warsaw
A game doesn't have to be about skill to take skill. Why don't they just auto-lock my crosshairs onto every target and shoot for me while they are at it?
You missed the part about everyone else also being augmented super-soldiers wearing state of the art performance-enhancing suits built 500 years in the future. You also didn't put two and two together with everything else. If you are firing your gun while trying to close for a melee finish, that is not a melee play-style. That's using melee the way it was originally intended. Also, if you smack me with full shields in Halo 1, I still have at least 25% left, which means I still have a good chance to kill you. That means you just went full retard for trying to hit me when I had full shields up because now you are going to get a plasma to the face or a shotgun blast to the gut. Furthermore, they didn't give it a focus on being a finisher for all subsequent games, they took that focus away. It's so powerful now all you have to do is run up to anybody who doesn't have a 1-hit-kill weapon and smack him twice in rapid succession (because not only did they overpower melee, they also made the attacks very fast). That's not a finisher.
Not to sound conceited, but there is no one gun or playstyle I whore in Halo, because that is boring. I would say that I have a more objective view of the game because of that. When a game that stresses having options forces everyone to adopt the same play style to have any chance of winning, that means it's broken. Even close quarters maps force you to either be a melee whore or a DMR spammer. You want to roll with a plasma repeater, assault rifle, shotgun, sniper rifle, needler, concussion rifle, etc.? Fuck you, you can be dead!
That shit is why I don't play Reach online anymore. It's not fun. I can go on melee streaks, but I don't enjoy it. I want to have a reason to hear those beautiful gunshot sounds that they worked on.
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