Quote Originally Posted by Warsaw View Post
A game doesn't have to be about skill to take skill. Didn't say it takes no skill. I was saying the skill-curve isn't as steep and the skill ceiling is lower. Why don't they just auto-lock my crosshairs onto every target and shoot for me while they are at it?

You missed the part about everyone else also being augmented super-soldiers wearing state of the art performance-enhancing suits built 500 years in the future. what the hell are you saying here? You also didn't put two and two together with everything else. If you are firing your gun while trying to close for a melee finish, that is not a melee play-style. I never said it was a finisher :S That's using melee the way it was originally intended. Also, if you smack me with full shields in Halo 1, I still have at least 25% left, which means I still have a good chance to kill you. The time taken by the melee animation (on appropriate weapons) is well worth the un-used firing time. That means you just went full retard for trying to hit me when I had full shields up because now you are going to get a plasma to the face or a shotgun blast to the gut. EVERYBODY KNOWS ITS SMART TO MELEE SOMEBODY WITH A SHOTGUN Furthermore, they didn't give it a focus on being a finisher for all subsequent games, they took that focus away. It's so powerful now all you have to do is run up to anybody Who let you run at them who doesn't have a 1-hit-kill weapon and smack him twice in rapid succession (because not only did they overpower melee, they also made the attacks very fast). That's not a finisher. Really never felt like a finisher to me so vOv

Not to sound conceited, but there is no one gun or playstyle I whore in Halo, because that is boring. As would any competent player, I imagine you have a preferred one though. I would say that I have a more objective view of the game because of that. When a game that stresses having options forces everyone to adopt the same play style to have any chance of winning, that means it's broken. Even close quarters maps force you to either be a melee whore or a DMR spammer. You want to roll with a plasma repeater, assault rifle, shotgun, sniper rifle, needler, concussion rifle, etc.? Fuck you, you can be dead! I do anyway though. Never played reach on LIVE but at LAN's I use most guns vOv It's not like melee is weapon-specific anyway.
Quote Originally Posted by Donut View Post
n00b im looking at your argument, and im not seeing anything specific. youre telling me aiming isnt as difficult as it is in quake (and id agree with that) intentional? , but there is still an emphasis on team based gameplay if youre really going for competitive play. im looking for what SPECIFIC things in halo 1 make it unsuitable for competitive play.

I'm not really being specific. You can play anything competitively but I'm saying there's better suited alternatives compared to Halo.

responses like this:
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are ridiculous in this conversation. we are talking about melee lunge and increased damage turning it into a primary weapon. you even admitted that you ABUSE melee in any situation that allows it. im not insulting the way you choose to play, but the fact that melee is abusable that way in the first place is the issue we are talking about here.
again, im not attacking your choice of gameplay style, im criticising the fact that the melee one you choose exists. like i said before, just because you think halo isnt about skill doesn't mean the game should have these over-powered "noob friendly" alternatives to aiming.
I suppose what the addition of melee lunge did to the Halo series is effectively give all players an additional 3rd close range weapon. A melee attack is still inferior to purpose built short range weapons however. If somebody tries to go melee with somebody who's holding a shotgun, that's pretty obviously a bad move. But if you've got nothing else to use properly at that range and no way out, it's quite appropriate.

To use it effectively as a primary however, you have to deliberaly close that gap and target people you can get away with it on. I exaggerated when I said my playstyle was all about it. It's more that I'd much prefer use melee at close range given the opportunity. It's just more fun for me

Abuse was used in the same way one would abuse any weapon, like running people over in Banshees, it's just the nature of the game. It may be easier for some players to get kills by mainly using melee as a primary weapon but they'll obviously never do as well as people who get a solid grasp of all aspects (eg, using guns!). It's never felt cheap to me to be killed by melee because I let them get that close and I'd have done the same thing given the chance.

This got written over a few hours so hopefully it's not too sporadic