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Thread: Anti-latency (server-side hit detection / correction)

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  1. #11
    Tick Gate 2014 Donut's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    Really lol.
    Seeing as how thats totally what I said bro.
    uh, yeah:
    Quote Originally Posted by TPBlinD View Post
    People who don't understand leading shouldn't be playing anyway.. lol
    Quote Originally Posted by TPBlinD View Post
    This game is like 7 years old, if they don't know how to play the game how it was made then realistically they shouldn't keep trying... lol. Pretty sure most people understand lead now they just blow dick at it.
    Quote Originally Posted by TPBlinD View Post
    Leading is part of the game, if you can't wrap your head around a key game mechanic in a dead game then what are you trying to prove?
    i dont even know what else to say at this point. pooky pretty much hit the nail on the head:
    E: what the fuck, you just answered your own question and proved my point:
    Quote Originally Posted by TPBlinD View Post
    Some people are just naturally terrible at video games, and while the leading is gimmicky as fuck it makes the gameplay very unique. I like it, others do too.
    Last edited by Donut; October 3rd, 2011 at 03:23 PM.
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