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Thread: Anti-latency (server-side hit detection / correction)

  1. #41

    Re: Anti-latency (server-side hit detection / correction)

    Whatever
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  2. #42

    Re: Anti-latency (server-side hit detection / correction)

    People who don't understand leading shouldn't be playing anyway.. lol
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  3. #43

    Re: Anti-latency (server-side hit detection / correction)

    >if s omeone sucks at a game they shouldn't play

    That's what I'm hearing. Fantastic sportsmanship and logic! You ought to be proud.
    Last edited by t3h m00kz; October 2nd, 2011 at 10:53 PM.
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  4. #44

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    People who don't understand leading shouldn't be playing anyway.. lol


    Yeah fuck 90% of Halo PC/CE players as well as any potential new players because they don't know about a completely undocumented aspect of the game. That makes so much sense!
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  5. #45

    Re: Anti-latency (server-side hit detection / correction)

    This game is like 7 years old, if they don't know how to play the game how it was made then realistically they shouldn't keep trying... lol. Pretty sure most people understand lead now they just blow dick at it.
    There aren't going to be any new players that aren't pirating it (mexican). Who gives a fuck?
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  6. #46
    Tick Gate 2014 Donut's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    if they don't know how to play the game how it was made then realistically they shouldn't keep trying
    i singled this part of your post out in hopes that youd re-read it and see how ridiculous that is.

    people dont know how to do something -> stop trying. by that logic, none of us should be here. at all.
    E: and dont give me that "the game is 7 years old" thing. i started playing in 2006, and i know people who play on and off that still arnt very good with leading. im mediocre at best.
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  7. #47
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    if they don't know how to play the game how it was made then realistically they shouldn't keep trying
    In other words: If at first you don't succeed, give up. Sounds like quality advice.
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  8. #48

    Re: Anti-latency (server-side hit detection / correction)

    There's a difference between being a typical pirate/mexican that literally just cannot wrap their head around the concept of leading, and a normal person who will actually catch on and improve.

    There are literally a few players I know that have been the same level of terrible for 3+ years at least.
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  9. #49

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Donut View Post
    i singled this part of your post out in hopes that youd re-read it and see how ridiculous that is.

    people dont know how to do something -> stop trying. by that logic, none of us should be here. at all.
    E: and dont give me that "the game is 7 years old" thing. i started playing in 2006, and i know people who play on and off that still arnt very good with leading. im mediocre at best.
    Really lol.
    Seeing as how thats totally what I said bro. Leading is part of the game, if you can't wrap your head around a key game mechanic in a dead game then what are you trying to prove?
    Some people are just naturally terrible at video games, and while the leading is gimmicky as fuck it makes the gameplay very unique. I like it, others do too.
    It doesn't really matter though, I'm amazing at the game either way B)
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  10. #50

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by flyingmonkey3 View Post
    In other words: If at first you don't succeed, give up. Sounds like quality advice.
    Yup. I live my life on the principles around my feelings towards Halo: Custom Edition. I have the wisdom of a wizard.
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