Quote Originally Posted by Masterz1337 View Post
Before anyone starts asking how that's going to effect us, we have no plans to use that yet. We want our mod to be backward compatible for non OS users, and using that new feature wouldn't result in a very pleasant experience for people who don't have OS. I've seen some things CV has done with it and it's going to lead to some real cool stuff, just not anything related to CMT.
There's plenty of things I have in store for CMT that I haven't shown publicly though, of course the extensions that break compatibility weren't for CMT. Just some things I thought the community could use in the next release of OS. To clarify, the increased rendering of dynamic triangles is specifically for bsp's. You can now render 50% more triangles on screen, which prevents the game from culling higher poly bsps ingame and in sapien.
Here's some examples:
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After:
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As you can see, with the upgrades, the game does not randomly cull parts of the map after it hits the old render limit. Portals are still a necessary part of the map making process (I would say even moreso now than before) and this extension helps by allowing you to have finer control of your clusters for higher poly bsps. As masters said this isn't CMT related, I just felt the need to clarify a few things. Stay tuned for some CMT related awesomesauce related to the flood though ;D.