Quote Originally Posted by RedBaron View Post

Anyhow, we had a long discussion about how much we both disliked the COD-ing of the multiplayer, and how hard it must have been for the art teams to develop assets given the hardware constraints of the 360 (he told me all art teams combined were allocated only 800 MB of memory at any time of gameplay). And since he was only on the Forerunner art team, I expressed how much I hated the new marines and pelican, at which point he said that he also disliked the broadsword and the new UNSC aircrafts in general.
When people say this it still bothers me. It's not really so much that it's "CODification" of any kind because a lot of other FPS games use it (Tribes, Battlefield to name a couple), but rather pulling Halo to current FPS modernization. But I can see why the modernization bothers a lot of people, mainly because Halo has been so stoic in its gameplay philosophies in comparison to the other games. It's obvious 343i is just trying to keep Halo in the FPS race by modernizing it as well as bring in more players. It is a business strategy. However, as an artist and fan of the series, it's easy to be irritated by that fact.

I also agree that the art assets of the UNSC aircraft were bogus and a bit awkward looking. UNSC stuff is supposed to be crisp, slightly curvy, and sharp. I really felt like the curvatures were too liberal this game, albeit the weapons and vehicles look good. Marines are kind of cliche, but I do think they are realistic, even if they are useless half of the time. Still not seeing what the problem with the Forerunner is though.