There are a lot of Fireifghts, but mind you the levels themselves can be quite fun at times. Think more like ODST Firefights except you have a more expansive playground with storyline objectives, as well as infinite lives.
You can't, it's hardened in the code. Halo4Council probably is using some hackware to show the demonstration.
I played it solo on Heroic and then I learned to appreciate my teammates entirely.lol.
As far as Blink: YES. We are one with the shadows. Now the Stalker Specialization will truly have meaning!
Balance-wise: It would be too OP. All it would take is a Blink then Sword Lunge or shotgun blast and you'd be toast. There would need to be some sort of time threshold or serious indicator to balance it at its current speed. Of course, if the teleport took longer to happen, then it's less about OP Sword Lunge and more about being a useful skill besides Evade or Jetpack (given both are meant to help movement).
I REALLY like Hacker though. I think they should implement that in a DLC because in Halo:Reach I think every Armor-Lock-Hating user would have loved it. In fact, it makes me wonder if Bungie had brainstormed it and just couldn't fit it in. Oh Xbaux 360, your time is near. Let's just hope there's a lot more power with this next gear. Lol rhymes. It's Christmas Eve folks. Deal with it.
Last edited by DarkHalo003; December 24th, 2012 at 08:58 AM.
The best part is how often they re-use the SpOps maps themselves. There are eight maps between 25 missions, and only two of those maps are custom. The rest are from campaign or multiplayer. Have fun playing that one section in campaign, then play it backwards in SpOps, then playing it forward again in SpOps, then backwards again, then backwards once more for good measure.
This is a fun read.
tl;dr Halo 4 is dumb
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