Quote Originally Posted by Elite051 View Post
I'd like to rescind my comment. Upon viewing it on a non-mobile device, it looks much better. My complaint was not so much a critique of the documentation itself, simply its organization, which looks much better on a desktop.

In other words, its good, I'd love to see the new version.
Good to hear. Thanks.

Also, fixed specular. Specular is now calculated per fragment and is now fully working with animated meshes (the normalization was wrong before). Though I ran into an odd bug that I have yet to trace to anything in particular. Whatever shader is created last doesn't really work correctly. I'll be looking into it later.

How's this looking guys?