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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

  1. #51

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by ThePlague View Post
    Works for me, pretty cool. Can we do flowing grass?
    Yeah I'm sure you can do some fun stuff with it. Might be interesting to add distortion mapping to the engine in some form, then you could make grass sort of shift in the wind or something.
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  2. #52
    Senior Member Patrickssj6's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Flowing Grass? Geometry Shader *cough*
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  3. #53

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Patrickssj6 View Post
    Flowing Grass? Geometry Shader *cough*
    Vertex shader yes.
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  4. #54
    Senior Member Patrickssj6's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    OpenGwhateva
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  5. #55
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I want to make a map for dis.
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  6. #56

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by ThePlague View Post
    I want to make a map for dis.
    I'll write some documentation on all the details of making a map in 12D. But I'd kind of like some feed back on the shader creation documenation that I posted on like page 4. I want to know if its clear.
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  7. #57

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    The specular is being a garbage 200 elo scrub but the rest of the shader system is improving.
    I added a new command for difference mapping in my shader files. diff(texture, texture) returns the difference of those two textures. Allows for lightingy plasmy stuff.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
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  8. #58
    Back-Alley Surgeon Elite051's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Not Inferno View Post
    I'll write some documentation on all the details of making a map in 12D. But I'd kind of like some feed back on the shader creation documenation that I posted on like page 4. I want to know if its clear.
    Seems a bit complicated, but I understood it well enough.
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  9. #59

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Elite051 View Post
    Seems a bit complicated, but I understood it well enough.
    Anything I should clarify? I've added more basic math functions and I'm considering putting in the option to write straight into the GLSL shader through the games shaders as well for advanced stuff. I'm going to rewrite that documentation later with the new stuff.

    The design is sort of based off of Unreal Engine 3 shaders but without the graphical interface that UE3 uses. Most of the stuff you can do with UE3 shaders can now be done with mine.
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  10. #60
    Back-Alley Surgeon Elite051's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I'd like to rescind my comment. Upon viewing it on a non-mobile device, it looks much better. My complaint was not so much a critique of the documentation itself, simply its organization, which looks much better on a desktop.

    In other words, its good, I'd love to see the new version.
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