Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Originally Posted by Skyline
Looks like you are using the fixed pipeline still, just a heads up if you didn't already know, it's been removed since opengl 3.1+/ES 2.0+ if you ever plan to use those features or go mobile.
I'm using a Vertex Buffer Object, a couple of Framebuffer Objects and GLSL. How exactly am I using the fixed pipeline? I used a couple of the old glBegin(GL_QUADS); for drawing the rectangles for hud elements though. Don't see a reason to do a VBO for a couple of quads.
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