Quote Originally Posted by Zeph View Post
So, Microsoft has placed an embargo on reviews for the console and its games until after its launch (seems that crossplatform titles have an embargo for 12 hours after their midnight release for the ps4).
Meanwhile, several game journalists are upset that they can't talk about it while alluding to horrible things.

If you've got a pre-order for the console, hold off on opening it until these things show up in the news in case you want to get your money back.

https://twitter.com/HenroidT/status/393800773080862720
https://twitter.com/aegies/status/393947262960693248
https://twitter.com/AdamSessler/stat...45548186611712
https://twitter.com/aegies/status/393788500379594752

It could entirely be related to CoD:Ghosts being 720p, but that in itself is a bad thing for a 'next-gen' console.
I'm going to guess that the DDR3 doesn't have enough bandwidth to feed that super fast block of memory they've got for the frame buffer in the current meta of rendering.

edit: former journalist to the rescue
http://i7.minus.com/iIsZoRiIj4xQD.png
http://i.imgur.com/DxWwSmW.png

So yeah, it's gotta be the different architecture. It'll be amazing when devs can learn to use the small super fast RAM, but until then xbone is an inferior experience.
Don't know if anyone is keeping up with this, but it seems that this is more referencing core network problems to the XBL platform. The API for networking on the xbone is different than the 360 due to the hypervisor and has been called by devs absolutely horrible. Shit resolution problems just add onto that and make these problems worse. It's likely that xbone versions of multiplatform games are going to get shit scores accordingly and that's why Microsoft is forcing an embargo till after midnight releases so they can still collect as much money as possible.

I think it was GAF I read this, but these network problems have supposedly been there from the start and have yet to be resolved. It's been wreaking havoc on titles trying to pass platform QA for RTM. I haven't payed much attention to the mechanics of this game, but perhaps this is what actually caused Watch Dogs to be delayed?