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  1. #12
    Junior Member
    Join Date
    May 2014
    Location
    Bogotá, Colombia ^-^
    Posts
    14

    Re: Optic

    code looks like this:

    Code:
    api_version = "1.0.0"
    
    lastKilledBy = -1
    timedSpree = 0
    lastKillTime = 0
    spree = 0
    lastDeath = 0
    spreeCounters = {}
    lastKillTimes = {}
    captures = 0
    deathSpree = 0
    queued = 0
    
    
    deathVoiceTable={
    "audio/death1.mp3",
    "audio/death2.mp3",
    --"audio/death3.mp3", -- doesn't exist
    "audio/death4.mp3",
    -- "audio/death5.mp3", -- doesn't exist
    "audio/death6.mp3",
    "audio/death7.mp3",
    "audio/death8.mp3",
    "audio/death9.mp3",
    "audio/death10.mp3",
    "audio/death11.mp3",
    "audio/death12.mp3",
    "audio/death13.mp3",
    --"audio/death14.mp3", -- doesn't exist
    "audio/death15.mp3",
    "audio/death16.mp3",
    "audio/death17.mp3",
    "audio/death18.mp3",
    "audio/death19.mp3", 
    "audio/death20.mp3",
    "audio/death21.mp3",
    "audio/death22.mp3",
    "audio/death23.mp3",
    "audio/death24.mp3",
    "audio/death25.mp3",
    "audio/death26.mp3",
    --"audio/death27.mp3", -- doesn't exist
    "audio/death28.mp3"
    }
    
    
    function register_callbacks()
         register_callback(cb['PLAYER_KILLS'], "playDeathVoiceKill")
         register_callback(cb['PLAYER_ENVIRONMENTAL_DEATHS'], "playDeathVoiceEnv")
     end   
    
    
    function playDeathVoiceEnv(event, victim, player, timestamp)
         if(victim == player) then
             queue_audio(deathVoiceTable[math.random(#deathVoiceTable)])
         end
     end
    
    
    function playDeathVoiceKill(event, killer, victim, player, timestamp)
         if(victim == player) then 
            queue_audio(deathVoiceTable[math.random(#deathVoiceTable)])
         end
     end
    
    
    function register_callbacks()
        create_animations()
        mute_announcer()
        register_callback(cb['PLAYER_KILLS'], "player_kills")
        register_callback(cb['PLAYER_ENVIRONMENTAL_DEATHS'], "player_environmental_death")
        register_callback(cb['CTF_EVENTS'], "ctf_events")
        register_callback(cb['POST_MAP_LOAD'], "map_load")
    end
    
    
    function display(message, name, sound, low_priority)
        low_priority = low_priority or false 
        hud_message(message)
        queue_audio(sound, low_priority)
        display_medal(name)
        queued = queued + 1
    end
    
    
    function map_load()
        lastKilledBy = -1
        timedSpree = 0
        lastKillTime = 0
        spree = 0
        lastDeath = 0
        spreeCounters = {}
        lastKillTimes = {}
        captures = 0
        deathSpree = 0
    end
    
    
    function player_environmental_death(event, victim, player, timestamp)
        if(victim == player) then
            if(event == 6) then
                queue_audio("audio/suicide.mp3")
            end
            spree = 0
            lastDeath = timestamp
        else
            spreeCounters[victim] = 0
        end
    end
    
    
    function ctf_events(event, killer, victim, player, timestamp)
        if(event == 33) then
            captures = captures + 1
            if(captures == 1) then
                display("Flag Captured!", "flag_capture_medal", "audio/flag_captured.mp3")
            elseif(captures == 2) then
                display("Flag Runner!", "flag_runner_medal", "audio/flag_runner.mp3")
            elseif(captures >= 3) then
                display("Flag Champion!", "flag_champion_medal", "audio/flag_champion.mp3")
            end
        end
    end
    
    
    function player_kills(event, killer, victim, player, timestamp)
        if(killer == player) then
            queued = 0
            spree = spree + 1
            
            if(deathSpree >= 3) then
                display("Comeback!", "comeback_medal", "audio/comeback_kill.mp3")
            else
                killDisplay = false
            end
    
    
            deathSpree = 0
    
    
            if(spreeCounters[victim] ~= nil and spreeCounters[victim] >= 5) then
                display("Killjoy!", "killjoy_medal", "audio/killjoy.mp3")
            else
                killDisplay = false
            end
            
            if((timestamp - lastKillTime) <= 4500) then
                timedSpree = timedSpree + 1
            else
                timedSpree = 1
            end
    
    
            lastKillTime = timestamp
    
    
            if(timedSpree == 2) then
                display("Double Kill!", "double_kill_medal", "audio/double_kill.mp3")
            elseif(timedSpree == 3) then
                display("Triple Kill!", "triple_kill_medal", "audio/triple_kill.mp3")
            elseif(timedSpree == 4) then
                display("Overkill!", "overkill_medal", "audio/overkill.mp3")
            elseif(timedSpree == 5) then
                display("Killtacular!", "killtacular_medal", "audio/killtacular.mp3")
            elseif(timedSpree == 6) then
                display("Killtrocity!", "killtrocity_medal", "audio/killtrocity.mp3")
            elseif(timedSpree == 7) then
                display("Killimanjaro!", "killimanjaro_medal", "audio/killimanjaro.mp3")
            elseif(timedSpree == 8) then
                display("Killtastrophe!", "killtastrophe_medal", "audio/killtastrophe.mp3")
            elseif(timedSpree == 9) then
                display("Killpocalypse!", "killpocalypse_medal", "audio/killpocalypse.mp3")
            elseif(timedSpree == 10) then
                display("Killionaire!", "killionaire_medal", "audio/killionaire.mp3")
            end
    
    
            if(spree == 5) then
                display("Killing Spree!", "killing_spree_medal", "audio/killing_spree.mp3")
            elseif(spree == 10) then
                display("Killing Frenzy!", "killing_frenzy_medal", "audio/killing_frenzy.mp3")
            elseif(spree == 15) then
                display("Running Riot!", "running_riot_medal", "audio/running_riot.mp3")
            elseif(spree == 20) then
                display("Rampage!", "rampage_medal", "audio/rampage.mp3")
            elseif(spree == 25) then
                display("Untouchable!", "untouchable_medal", "audio/untouchable.mp3")
            elseif(spree == 30) then
                display("Invincible!", "invincible_medal", "audio/invincible.mp3")
            elseif(spree == 35) then
                display("Inconceivable!", "inconceivable_medal", "audio/inconceivable.mp3")
            elseif(spree == 40) then
                display("Unfriggenbelievable!", "unfriggenbelievable_medal", "audio/unfrigginbelievable.mp3")
            end
    
    
            if((timestamp - lastDeath) <= 3000) then
                display("From the Grave!", "from_the_grave_medal", "audio/beam.mp3", true)
            end
    
    
            if(lastKilledBy == victim) then
                display("Revenge!", "revenge_medal", "audio/hologram.mp3", true)
                lastKilledBy = -1
            end
    
    
            if(lastKillTimes[victim] ~= nil and timestamp - lastKillTimes[victim] <= 700 and victim ~= player) then
                display("Avenger!", "avenger_medal", "audio/hologram.mp3", true)
            end
    
    
            if(queued == 0) then
                display_medal("kill_medal")
            end
        else
            if(spreeCounters[killer] == nil) then
                spreeCounters[killer] = 1
            else
                spreeCounters[killer] = spreeCounters[killer] + 1
            end
    
    
            lastKillTimes[killer] = timestamp
        end
    
    
        if(victim == player) then
            lastKilledBy = killer
            lastDeath = timestamp
            spree = 0
            deathSpree = deathSpree + 1
        else
            spreeCounters[victim] = 0
        end
    end
    
    
    function create_animations()
        --Spritesheet animation
        create_animation("blue_flash")
        add_keyframe("blue_flash", 0, 0.7, 4)
        add_keyframe("blue_flash", 0, 1.5, 0)
        add_keyframe("blue_flash", 150, 1.0, 0)
        create_sprite("blue_flash", "images/h4glowsprite.png", "blue_flash")
        sprite_properties("blue_flash", false, 1, 4, 30, 0, 0)
    
    
        --H4 medal animation
        create_animation("h4_ani")
        add_keyframe("h4_ani", 0, 2.0, 0)
        add_keyframe("h4_ani", 30, 2.0, 0)
        add_keyframe("h4_ani", 60, 1.5, 0)
        --add_keyframe("h4_ani", 90, 1.3, 0)
        add_keyframe("h4_ani", 90, 1.0, 0)
    
    
        add_keyframe("h4_ani", 0, 0.2, 4)
        add_keyframe("h4_ani", 30, 0.2, 4)
        add_keyframe("h4_ani", 90, 0.75, 4)
        add_keyframe("h4_ani", 1620, 0.75, 4)
        add_keyframe("h4_ani", 1710, 0.0, 4)
    
    
        --Slide animation
        create_animation("slide")
        add_keyframe("slide", 0, 0.0, 8)
    
    
        --Main animation
        create_animation("main")
        add_keyframe("main", 0, 0.010, 8)
        add_keyframe("main", 0, 0.49, 9)
        add_keyframe("main", 0, 1.0, 0)
        add_keyframe("main", 1710, 1.0, 0)
        
        --Kill medal
        create_sprite("kill", "images/kill.png", "h4_ani")
        create_medal("kill_medal", "main")
        attach_sprite("kill_medal", "kill")
        attach_sprite("kill_medal", "blue_flash")
        medal_slide_animation("kill_medal", "slide")
    
    
        --Double kill
        create_sprite("double_kill", "images/double_kill.png", "h4_ani")
        create_medal("double_kill_medal", "main")
        attach_sprite("double_kill_medal", "double_kill")
        attach_sprite("double_kill_medal", "blue_flash")
        medal_slide_animation("double_kill_medal", "slide")
    
    
        --From the grave
        create_sprite("from_the_grave", "images/from_the_grave.png", "h4_ani")
        create_medal("from_the_grave_medal", "main")
        attach_sprite("from_the_grave_medal", "from_the_grave")
        attach_sprite("from_the_grave_medal", "blue_flash")
        medal_slide_animation("from_the_grave_medal", "slide")
    
    
        --Revenge
        create_sprite("revenge", "images/revenge.png", "h4_ani")
        create_medal("revenge_medal", "main")
        attach_sprite("revenge_medal", "revenge")
        attach_sprite("revenge_medal", "blue_flash")
        medal_slide_animation("revenge_medal", "slide")
    
    
        --Triple kill
        create_sprite("triple_kill", "images/triple_kill.png", "h4_ani")
        create_medal("triple_kill_medal", "main")
        attach_sprite("triple_kill_medal", "triple_kill")
        attach_sprite("triple_kill_medal", "blue_flash")
        medal_slide_animation("triple_kill_medal", "slide")
        
        --Flag capture
        create_sprite("flag_capture", "images/flag_capture.png", "h4_ani")
        create_medal("flag_capture_medal", "main")
        attach_sprite("flag_capture_medal", "flag_capture")
        attach_sprite("flag_capture_medal", "blue_flash")
        medal_slide_animation("flag_capture_medal", "slide")
        
        --Flag runner
        create_sprite("flag_runner", "images/flag_runner.png", "h4_ani")
        create_medal("flag_runner_medal", "main")
        attach_sprite("flag_runner_medal", "flag_runner")
        attach_sprite("flag_runner_medal", "blue_flash")
        medal_slide_animation("flag_runner_medal", "slide")
        
        --Flag champion
        create_sprite("flag_champion", "images/flag_champion.png", "h4_ani")
        create_medal("flag_champion_medal", "main")
        attach_sprite("flag_champion_medal", "flag_champion")
        attach_sprite("flag_champion_medal", "blue_flash")
        medal_slide_animation("flag_champion_medal", "slide")
        
        --Avenger
        create_sprite("avenger", "images/avenger.png", "h4_ani")
        create_medal("avenger_medal", "main")
        attach_sprite("avenger_medal", "avenger")
        attach_sprite("avenger_medal", "blue_flash")
        medal_slide_animation("avenger_medal", "slide")
        
        --Comeback
        create_sprite("comeback", "images/comeback_kill.png", "h4_ani")
        create_medal("comeback_medal", "main")
        attach_sprite("comeback_medal", "comeback")
        attach_sprite("comeback_medal", "blue_flash")
        medal_slide_animation("comeback_medal", "slide")
        
        --Killjoy
        create_sprite("killjoy", "images/killjoy.png", "h4_ani")
        create_medal("killjoy_medal", "main")
        attach_sprite("killjoy_medal", "killjoy")
        attach_sprite("killjoy_medal", "blue_flash")
        medal_slide_animation("killjoy_medal", "slide")
        
        --Overkill
        create_sprite("overkill", "images/overkill.png", "h4_ani")
        create_medal("overkill_medal", "main")
        attach_sprite("overkill_medal", "overkill")
        attach_sprite("overkill_medal", "blue_flash")
        medal_slide_animation("overkill_medal", "slide")
        
        --Killtacular
        create_sprite("killtacular", "images/killtacular.png", "h4_ani")
        create_medal("killtacular_medal", "main")
        attach_sprite("killtacular_medal", "killtacular")
        attach_sprite("killtacular_medal", "blue_flash")
        medal_slide_animation("killtacular_medal", "slide")
        
        --Killtrocity
        create_sprite("killtrocity", "images/killtrocity.png", "h4_ani")
        create_medal("killtrocity_medal", "main")
        attach_sprite("killtrocity_medal", "killtrocity")
        attach_sprite("killtrocity_medal", "blue_flash")
        medal_slide_animation("killtrocity_medal", "slide")
        
        --Killimanjaro
        create_sprite("killimanjaro", "images/killimanjaro.png", "h4_ani")
        create_medal("killimanjaro_medal", "main")
        attach_sprite("killimanjaro_medal", "killimanjaro")
        attach_sprite("killimanjaro_medal", "blue_flash")
        medal_slide_animation("killimanjaro_medal", "slide")
        
        --Killtastrophe
        create_sprite("killtastrophe", "images/killtastrophe.png", "h4_ani")
        create_medal("killtastrophe_medal", "main")
        attach_sprite("killtastrophe_medal", "killtastrophe")
        attach_sprite("killtastrophe_medal", "blue_flash")
        medal_slide_animation("killtastrophe_medal", "slide")
        
        --Killpocalypse
        create_sprite("killpocalypse", "images/killpocalypse.png", "h4_ani")
        create_medal("killpocalypse_medal", "main")
        attach_sprite("killpocalypse_medal", "killpocalypse")
        attach_sprite("killpocalypse_medal", "blue_flash")
        medal_slide_animation("killpocalypse_medal", "slide")
        
        --Killionaire
        create_sprite("killionaire", "images/killionaire.png", "h4_ani")
        create_medal("killionaire_medal", "main")
        attach_sprite("killionaire_medal", "killionaire")
        attach_sprite("killionaire_medal", "blue_flash")
        medal_slide_animation("killionaire_medal", "slide")
        
        --Killing spree
        create_sprite("killing_spree", "images/killing_spree.png", "h4_ani")
        create_medal("killing_spree_medal", "main")
        attach_sprite("killing_spree_medal", "killing_spree")
        attach_sprite("killing_spree_medal", "blue_flash")
        medal_slide_animation("killing_spree_medal", "slide")
        
        --Killing frenzy
        create_sprite("killing_frenzy", "images/killing_frenzy.png", "h4_ani")
        create_medal("killing_frenzy_medal", "main")
        attach_sprite("killing_frenzy_medal", "killing_frenzy")
        attach_sprite("killing_frenzy_medal", "blue_flash")
        medal_slide_animation("killing_frenzy_medal", "slide")
        
        --Running riot
        create_sprite("running_riot", "images/running_riot.png", "h4_ani")
        create_medal("running_riot_medal", "main")
        attach_sprite("running_riot_medal", "running_riot")
        attach_sprite("running_riot_medal", "blue_flash")
        medal_slide_animation("running_riot_medal", "slide")
        
        --Rampage
        create_sprite("rampage", "images/rampage.png", "h4_ani")
        create_medal("rampage_medal", "main")
        attach_sprite("rampage_medal", "rampage")
        attach_sprite("rampage_medal", "blue_flash")
        medal_slide_animation("rampage_medal", "slide")
        
        --Untouchable
        create_sprite("untouchable", "images/untouchable.png", "h4_ani")
        create_medal("untouchable_medal", "main")
        attach_sprite("untouchable_medal", "untouchable")
        attach_sprite("untouchable_medal", "blue_flash")
        medal_slide_animation("untouchable_medal", "slide")
        
        --Invincible
        create_sprite("invincible", "images/invincible.png", "h4_ani")
        create_medal("invincible_medal", "main")
        attach_sprite("invincible_medal", "invincible")
        attach_sprite("invincible_medal", "blue_flash")
        medal_slide_animation("invincible_medal", "slide")
        
        --Inconceivable
        create_sprite("inconceivable", "images/inconceivable.png", "h4_ani")
        create_medal("inconceivable_medal", "main")
        attach_sprite("inconceivable_medal", "inconceivable")
        attach_sprite("inconceivable_medal", "blue_flash")
        medal_slide_animation("inconceivable_medal", "slide")
        
        --Unfriggenbelievable
        create_sprite("unfriggenbelievable", "images/unfriggenbelievable.png", "h4_ani")
        create_medal("unfriggenbelievable_medal", "main")
        attach_sprite("unfriggenbelievable_medal", "unfriggenbelievable")
        attach_sprite("unfriggenbelievable_medal", "blue_flash")
        medal_slide_animation("unfriggenbelievable_medal", "slide")
    end
    Last edited by megajd16; June 1st, 2014 at 08:41 PM.
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