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Thread: Optic

  1. #91
    Amit's Avatar
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    Re: Optic

    Quote Originally Posted by t3h m00kz View Post
    fuck my anus
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  2. #92

    Re: Optic

    Quote Originally Posted by Amit View Post


    hitmarker prototype. Doing what I can with what I've got. Can only detect player kills at the moment. Calling the png as a medal with default animations.

    Hoping I'll be able to work network_hit_sound_volume 0 into the script. Haven't found a way.

    NEED A DISPENSER HERE
    Last edited by t3h m00kz; June 1st, 2014 at 02:49 AM.
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  3. #93
    Senior Member Btcc22's Avatar
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    Sep 2012
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    Re: Optic

    Quote Originally Posted by t3h m00kz View Post
    I found a potential bug with optic. I noticed that if the audio files have an underscore in their name the game exceptions on launch.

    I attemped to create a table with the audio file name "audio/hitmarkers_killshot.mp3" which exceptioned every time..
    I wasn't able to reproduce this. Could you send me the pack that has the problem?

    Edit: Nevermind, saw you couldn't reproduce (edit: the crash, that is). Missed that post since the thread skipped to the next page.
    Last edited by Btcc22; June 1st, 2014 at 12:43 PM.
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  4. #94

    Re: Optic

    t3h m00ks how do u get ur in game chat txt like that? btw will the deathvoice be release wit next hac2 update?
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  5. #95

    Re: Optic

    "custom_chat 1" in the console

    deathvoices has been released on the last page.
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  6. #96
    Junior Member
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    Bogotá, Colombia ^-^
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    Re: Optic

    Quote Originally Posted by t3h m00kz View Post
    "custom_chat 1" in the console

    deathvoices has been released on the last page.
    do you can add it to the medal packss??
    Last edited by megajd16; June 1st, 2014 at 07:31 PM.
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  7. #97

    Re: Optic

    as it is right now, one would need to combine the code/assets from the model packs into one pack.

    read my post on page 8.
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  8. #98
    Junior Member
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    Re: Optic

    Quote Originally Posted by t3h m00kz View Post
    as it is right now, one would need to combine the code/assets from the model packs into one pack.

    read my post on page 8.
    I tried it, and the deads sounds are great, but the medals stop working ._.
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  9. #99

    Re: Optic

    You copied the code into a single lua file and combined the audio packs?
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  10. #100
    Junior Member
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    Re: Optic

    i combined the lua and the audio, when i delete the code of the lua it works

    Look next page ._.
    Last edited by megajd16; June 1st, 2014 at 08:59 PM. Reason: Look at next page!!!
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