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  1. #18
    Senior Member stunt_man's Avatar
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    Re: WIP Gridiron

    Quote Originally Posted by MechWarrior001 View Post
    Pope, if you can try to build the scenery meshes into the level BSP; That way they get nice and light-mapped and not just be vertex lit like everything else.
    Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?

    If there's no downside it sounds like something I'm going to do in my maps.

    Quote Originally Posted by RadWolfie View Post
    Base on what I seen... Those pipes or any of the cylinders are very roundy, yet still haven't extended the HEK's poly limit to create a map? That would be interesting gameplay experience.
    Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
    Last edited by stunt_man; February 25th, 2015 at 07:14 PM.
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