This is my very first video tutorial so bare with it :P....

Anyway, this tutorial will show the user how to create ORGANIC/REALISTIC/Non-Repetive Normal maps. The very same method used in highend gamestudios.(example: Halo 3 cliff normals).... Please NOTE: This video is not detailed for noobs. Its for people who have a great knowledge of These programs already. Its just a way for them to get better.

Tools needed:

1. max or maya
2. 3d sculpting program.( zbrush or mudbox) unfortunately as much as i love using Zbrush 3 , they have not released the Zmapper plugin yet for it. If you have Zbrush 2.0, you are fine. just download Zmapper plugin and read how to use it.( Im using gimpy mudbox for the tut .
3. Photoshop. For editing your normals if you wish.





Download:
http://www.madworkzstudio.com/tut/tut.html
http://files.h2vista.net/tutorials/m...-map/index.htm