Quote Originally Posted by FireScythe View Post
Very nice work! The first is obviously your spartan biped from Prime, and i think the second is the woman you modelled in this thread (http://gbxforums.gearboxsoftware.com...ad.php?t=46841) but i don't think the pictures work anymore so i can't be sure.
DING DING DING! We have a winrar! Congrats! Here take this cake, you will need it.


Quote Originally Posted by FireScythe View Post
Just had a quick look at the render_model tag and it seems they used a varient of the JMS format in Halo 2 so maybe an altered version of bluestreak would give you the information to compile, rather than the gbxmodel - render_model route.
Actually, I was planning on using .jms at first. An altered version of bluestreak would only need to export 4 node weights instead of 2. My only problem is just computing what the binormals and tangents are and also figuring out how to convert node and marker relative positioning and converting from 3d euler angles to 4d quaternion vectors. Its just bound for trouble and problems, so making a .gbxmodel -> .render_model just makes things simpler as it already compiled all that information.