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Thread: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

  1. #11
    Master of the {KaS} Clan
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)
    Last edited by korori; July 13th, 2007 at 10:21 PM.
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  2. #12

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by korori View Post
    I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link)
    I have already acknowledged that there is a bug in the shader editor that will cause it to crash. So just don't use it and instead, change the shader paths in h1 guerilla.
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  3. #13
    Kid in the Hall Kornman00's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by skyline View Post
    Then his program doesn't transfer them D:. Haven't worked with halo 1 models for a while since I can't get halo 1 to run on vista.
    there is a special version of haloce out for Vista. Not sure where though
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  4. #14
    Master of the {KaS} Clan
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by korori View Post
    I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)

    I Did that with about 7 different custom models/ h1 models.

    Models i Have tried.
    AR
    Wasp
    h1 sniper rifle
    4x Custom Scenery that i made

    OK the only way i could lets say like the AR i had to make weapons/assault_rifle/shaders


    Note on halo 1 http://hce.halomaps.org/index.cfm?pg=3&fid=1884 I think thats it but it works fine for me and i havn't done a thing
    Last edited by korori; July 16th, 2007 at 10:12 AM. Reason: found vista link
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  5. #15
    Senior Member Snaver's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Nevermind, just read the last few posts above me :X
    </noob>

    I keep getting this error whenever i change the shader paths, i can export perfectly find before however.


    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GBXModel_Upgrader.Module1.setString(String text, Byte[]& bytes, Double offset)
       at GBXModel_Upgrader.frmMain.upgradeModel()
       at GBXModel_Upgrader.frmMain.Command1_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    GBXModel Upgrader
        Assembly Version: 1.0.2747.27747
        Win32 Version: 1.0.2747.27747
        CodeBase: file:///C:/Users/Snave/AppData/Local/Temp/Rar$EX21.2176/GBXModel&#37;20Ugrader/GBXModel%20Upgrader.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 8.0.0.0
        Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by Snaver; July 16th, 2007 at 07:21 AM.
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  6. #16
    Master of the {KaS} Clan
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    I tried that. I even emailed M$ about help and they said i needed VB or C++. I know thats not right. I know it the dot framework. But i did find the machine config and added that line of code and that crashed everything. So i made one for the app and that didnt work. I sorry if i sound like a noob and i do appreciate jahrain for this app. Only if i can get this the shaders to work. Note i did edit the links for the gbx model. Thank you for all your help guys
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  7. #17
    a bit of the old in-out Roostervier's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    I got a model in game, I forgot to mention. It's UVs were all jumbled though. I got it in thanks to a fixed version of the program that jahrain gave me, and a program made by skyline.
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  8. #18
    chilango Con's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Fucking win. +rep
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  9. #19

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by Snaver View Post
    Nevermind, just read the last few posts above me :X
    </noob>

    I keep getting this error whenever i change the shader paths, i can export perfectly find before however.

    Quote Originally Posted by jahrain View Post
    Just acknowledging the existence of a small bug I' found earlier that may cause an exception when clicking the upgrade button. It only occurs if you change the shader path and the new path is longer than the old path. I have fixed the bug, so it won't be a problem in the final version. Until then, just don't use the material editor and change the shader paths in h1 guerrilla before upgrading or just save your shaders in the same path as the original tag.
    Don't worry, this bug has been fixed for the final version.
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  10. #20
    Senior Member
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    i think you should make an all-in-one program. so you tell it the directory of a weapon and it upgrades all tags and puts in in your halo 2 directory.
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