I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)
I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)
Last edited by korori; July 13th, 2007 at 10:21 PM.
I Did that with about 7 different custom models/ h1 models.
Models i Have tried.
AR
Wasp
h1 sniper rifle
4x Custom Scenery that i made
OK the only way i could lets say like the AR i had to make weapons/assault_rifle/shaders
Note on halo 1 http://hce.halomaps.org/index.cfm?pg=3&fid=1884 I think thats it but it works fine for me and i havn't done a thing
Last edited by korori; July 16th, 2007 at 10:12 AM. Reason: found vista link
Nevermind, just read the last few posts above me :X
</noob>
I keep getting this error whenever i change the shader paths, i can export perfectly find before however.
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at GBXModel_Upgrader.Module1.setString(String text, Byte[]& bytes, Double offset) at GBXModel_Upgrader.frmMain.upgradeModel() at GBXModel_Upgrader.frmMain.Command1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- GBXModel Upgrader Assembly Version: 1.0.2747.27747 Win32 Version: 1.0.2747.27747 CodeBase: file:///C:/Users/Snave/AppData/Local/Temp/Rar$EX21.2176/GBXModel%20Ugrader/GBXModel%20Upgrader.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Last edited by Snaver; July 16th, 2007 at 07:21 AM.
I tried that. I even emailed M$ about help and they said i needed VB or C++. I know thats not right. I know it the dot framework. But i did find the machine config and added that line of code and that crashed everything. So i made one for the app and that didnt work. I sorry if i sound like a noob and i do appreciate jahrain for this app. Only if i can get this the shaders to work. Note i did edit the links for the gbx model. Thank you for all your help guys
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