Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 166

Thread: [WIP] Valhalla

  1. #81
    Member
    Join Date
    May 2007
    Location
    Cupertino, CA
    Posts
    53

    Re: [WIP] Valhalla

    I don't think I read very carefully, or maybe I just missed it, but...

    This is just going to include the standard Halo 2 weaponset right? First post looks like it'll include Halo 3 stuff...but...

    Good job, beautiful map so far.

  2. #82
    Video Editor Gamerkd16's Avatar
    Join Date
    Jan 2007
    Location
    NY
    Posts
    820

    Re: [WIP] Valhalla

    Wow that looks good. I've always wondered. Where is the option to see the amount of verticies and polygons you have in your model?

    These new skins are awesome too.

  3. #83
    Senior Member et_cg's Avatar
    Join Date
    Jun 2007
    Location
    Portland, Oregon
    Posts
    886

    Re: [WIP] Valhalla

    Quote Originally Posted by Gamerkd16 View Post
    Wow that looks good. I've always wondered. Where is the option to see the amount of verticies and polygons you have in your model?

    These new skins are awesome too.
    Answer: He's using Maya.

    Tip: Talk about the forum update elsewhere.

    Great job so far Conscars.

  4. #84
    (Slyr)Bleach/MythicUltra
    Join Date
    Mar 2007
    Location
    SoCal, US
    Posts
    657

    Re: [WIP] Valhalla

    Those bases look :o Too bad there won't be a Valhalla for Halo CE.

  5. #85

    Re: [WIP] Valhalla

    a short little grav lift is pretty different from a man cannon, but I don't see why it wouldn't work with classic grav lift technique. I mean, unlike grav lifts, all the man cannons need to do is rocket you to an ambiguous location somewhere in the middle of the map, there's no precision.

  6. #86
    :| k4is3rxkh40s's Avatar
    Join Date
    Oct 2006
    Location
    Washington
    Posts
    478

    Re: [WIP] Valhalla

    Quote Originally Posted by FriedMetroid View Post
    a short little grav lift is pretty different from a man cannon, but I don't see why it wouldn't work with classic grav lift technique. I mean, unlike grav lifts, all the man cannons need to do is rocket you to an ambiguous location somewhere in the middle of the map, there's no precision.
    It just wouldnt look very nice though, just look at even turning super jump on, the people kinda warp around in the air, so it would most likely look like that

  7. #87

    Re: [WIP] Valhalla

    It might not look nice, but it's certainly not a limitation

  8. #88
    $20 bill y'all Bodzilla's Avatar
    Join Date
    Dec 2006
    Location
    Casino
    Posts
    11,463

    Re: [WIP] Valhalla

    i'm affraid sxcness is allways a limitation

  9. #89

    Re: [WIP] Valhalla

    Quote Originally Posted by FriedMetroid View Post
    It might not look nice, but it's certainly not a limitation
    It's horribly messy and just not fun, so it is a limitation. Why not just use teleporters instead? They're adequate.

  10. #90
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: [WIP] Valhalla

    Besides, the gravlift for Zteam's would have you detach camera in a closed space. In Valhalla, you're being sent out in an open area and usually you would want to shoot people while you're in midair (or the other way around =P) so doing that same method wouldn't be useful.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •