Re: Gallery Topic (post your favorite work, or WIP's)
Originally Posted by CtrlAltDestroy
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong.
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