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Thread: good cliffs

  1. #1
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    good cliffs

    i was wondering how to make good-looking cliffs if you used a heightmap. A normap doesnt seem to work to well which i'm pretty sure is because my cliffs are too square and are basically a zig-zag pattern along the edge from a bird's eye view.
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  2. #2
    chilango Con's Avatar
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    Re: good cliffs

    If I were you, I wouldn't use a height map.

    If you insist, then to make them look better you just need to put in a little effort to move the vertices out of that grid pattern or better yet simplify the cliffs along their length so they're comprised of less vertical sections, then add detail.
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  3. #3
    Senior Member Vicky's Avatar
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    Re: good cliffs

    Adding some noise (with fractal) can give fairly nice effects too.
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  4. #4
    Senior Member thehoodedsmack's Avatar
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    Re: good cliffs

    I find that nurbs surfaces make nice cliffs. But there's usually a lot of cleanup after converting it to an editable poly/mesh etc.
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  5. #5
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    Re: good cliffs

    thnx, i appreciated the input. I would redo the cliffs completely, buti have tunnels and stuff going through them already. The reason i used heightmap in the first place ws to get the basic shape of the cliffs (noticable from a bird's eye view) easily.
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  6. #6
    Useless Member jngrow's Avatar
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    Re: good cliffs

    a combination of soft selection and noise, well, at least thats how i do it.
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  7. #7
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    Re: good cliffs

    Quote Originally Posted by Conscars View Post
    If I were you, I wouldn't use a height map.
    whatd you use in valhalla? extrude? attached seperate object? NURBS surfaces? creating faces?
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  8. #8
    chilango Con's Avatar
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    Re: good cliffs

    Maya is more akin to sculpting/box modeling/subdiv modeling, so that's how I made my cliffs. Initially, my terrain for the level was a 10 sided cylinder with the sides as the cliffs. I just kept cutting the faces and moving verts until I had the desired detail level. It's what I do with all my cliffs, whether the flat surface begins as a primitive or an edge extruded a few times along my cliff line.
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  9. #9
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    Re: good cliffs

    o i have a free version of maya. i havent used it yet but i will now... of the maps ive seen, a lot dont have great cliffs; i think you should make a tutorial to show people to go beyond the limits of 3ds max.
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  10. #10
    chilango Con's Avatar
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    Re: good cliffs

    You can do the same with 3ds max, I just find it harder to use.
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