i was wondering how to make good-looking cliffs if you used a heightmap. A normap doesnt seem to work to well which i'm pretty sure is because my cliffs are too square and are basically a zig-zag pattern along the edge from a bird's eye view.
If I were you, I wouldn't use a height map.
If you insist, then to make them look better you just need to put in a little effort to move the vertices out of that grid pattern or better yet simplify the cliffs along their length so they're comprised of less vertical sections, then add detail.
Maya is more akin to sculpting/box modeling/subdiv modeling, so that's how I made my cliffs. Initially, my terrain for the level was a 10 sided cylinder with the sides as the cliffs. I just kept cutting the faces and moving verts until I had the desired detail level. It's what I do with all my cliffs, whether the flat surface begins as a primitive or an edge extruded a few times along my cliff line.
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