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Thread: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

  1. #21

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    I got an idia. Make a program to do the hex editing for us !
    that might be cool.
    nice app man!
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  2. #22

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Exactly ware is teh model tag refrence string im soposed to be counting the letter's of. and what would be the #for this be "cust_cust_custom.render_model" ? 16 ? im tryin to use custom scenary but in sapien everythag I try is invisable.
    Please excuse me I did'nt relize I was double posting.
    Last edited by JackRabbit72380; July 21st, 2007 at 08:15 AM.
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  3. #23

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Hold on a second while I go get my 7 year old cousin to help translate what you just typed, Jack. Ah ok. The "cust_cust_custom.render_model" string properly placed in the tag would be just "cust_cust_custom" as the reference string. Yes the count is 16 just for that string. But if it was in a directory such as "objects/shaders/cust_cust_custom", the string length would be 32, which should be placed in the tag. Anyways, I would suggest just waiting until an unlocked Guerrilla is released unless your experienced enough with a hex editor, and impatient.
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  4. #24

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Im experienced enough with a hex editor, and impatient
    and ill keep trying & testing for you !
    Also im intrested in learning how to texture bake if thats posible and
    i'd also love to beta anythang you'd like me to! ok!
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  5. #25
    Senior Member et_cg's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by JackRabbit72380 View Post
    Im experienced enough with a hex editor, and impatient
    and ill keep trying & testing for you !
    Also im intrested in learning how to texture bake if thats posible and
    i'd also love to beta anythang you'd like me to! ok!
    Try to stay on topic, Jack. This thread is solely for the Beta of his GBXModel Upgrader...

    And, it seems like you're trying to advertise yourself, just help figure out the problems and/or main goal of this thread.
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  6. #26

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Hey Jahrain, thanks for sharing this. Brilliant idea to use gbx models.

    I'm at work 40+ a week and in a band as well so my free time is limited, though i do find 30 mins here and there to sit down at my computer.

    I've managed to get my bloody butcher knife model working, with only a couple speed bumps. I still have to try to get the fp model to appear in-game. Also I've tried several times to get these faces flipped properly, but nothing has worked. Every time i convert gbx to render, ALL the faces are flipped. I've tried the geometry options in your app, and also tried to export the model with the normals flipped in 3dsmax but still the same result.


    Any ideas? I'll keep trying... later on I'd love to get some more complex models in-game. Is your ultimate goal to eventually be able to convert bipeds as well?

    Thanks again!
    Last edited by Soilent Green; July 21st, 2007 at 06:05 PM. Reason: i've got rubber fingers!
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  7. #27

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    If you flipped the faces in 3ds max, and its not flipped ingame, your doing something wrong. Try making the surfaces double sided.
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  8. #28

    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Well iv tryed and tryed sigh!
    Anyway wen I use any .render_model tag from the h2vek tags my custom tag works Iv tested it with 3 sofar and thay all worked!
    But wen I try and use the application to make my owen it ither gives exeption or works and is invisable in sapien.
    Hears the tag I created. maby someone that's got it to work can shine thare light apon me! or atlest point out what im doing wrong. http://files.filefront.com/cust+cust.../fileinfo.html
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  9. #29
    Senior Member teh lag's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    Quote Originally Posted by JackRabbit72380 View Post
    Well iv tryed and tryed sigh!
    Anyway wen I use any .render_model tag from the h2vek tags my custom tag works Iv tested it with 3 sofar and thay all worked!
    But wen I try and use the application to make my owen it ither gives exeption or works and is invisable in sapien.
    Hears the tag I created. maby someone that's got it to work can shine thare light apon me! or atlest point out what im doing wrong. http://files.filefront.com/cust+cust.../fileinfo.html
    Your spelling makes me cry inside.
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  10. #30
    おはようございます klange's Avatar
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    Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread

    I want to see someone get the Bulldog in game as a piece of scenery or something to that effect, but that's just me.
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