Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Thread: What the? a new cheat

  1. #11
    Senior Member
    Join Date
    Jul 2007
    Posts
    129

    Re: What the? a new cheat

    and here is the rest. 3 million sound commands? go watch it again. on that dvd one guy was in FP mode with a Plasma rifle useing a mouse in sapien.

    debug_point_physics
    debug_trigger_volumes
    debug_scripting
    debug_damage_radius
    debug_damage_verbose
    debug_player_damage
    debug_damage
    render_model_skinning_disable
    render_model_no_geometry
    render_model_markers
    render_model_cost
    render_model_geometry_usage
    render_model_texture_usage
    render_model_collision_surface_counts
    render_model_collision_vertex_counts
    render_model_triangle_counts
    render_model_names
    render_model_vertex_counts
    render_model_point_counts
    render_model_nodes
    debug_objects_player_only
    debug_objects_object
    debug_objects_disable_node_animation
    debug_objects_force_render_time_node_processing
    debug_objects_force_awake
    debug_objects_ignore_node_masks
    debug_objects_sentinel_physics_ignore_lag
    debug_objects_disable_relaxation
    debug_objects_freeze_ragdolls
    debug_objects_animation_times
    debug_objects_active_nodes
    debug_objects_sound_spheres
    debug_objects_type_mask
    debug_objects_garbage
    debug_objects_machines
    debug_objects_devices
    debug_objects_unit_pathfinding_surface
    debug_objects_movement_mode
    debug_objects_ground_plane
    debug_objects_physics_control_node
    debug_objects_biped_autoaim_pills
    debug_objects_unit_camera
    debug_objects_unit_acceleration
    debug_objects_unit_emotion
    debug_objects_unit_lipsync_verbose
    debug_objects_unit_lipsync
    debug_objects_unit_state
    debug_objects_unit_firing
    debug_objects_unit_mouth_apeture
    debug_objects_unit_seats
    debug_objects_unit_vectors
    debug_objects_node_bounds
    debug_objects_profile_times
    debug_objects_pathfinding
    debug_objects_model_targets
    debug_objects_functions
    debug_objects_indices
    debug_objects_full_names
    debug_objects_names
    debug_objects_physics_models
    debug_objects_mass
    debug_objects_vehicle_physics
    debug_objects_constraints
    debug_objects_contact_points
    debug_objects_early_movers
    debug_objects_collision_models
    debug_objects_render_models
    debug_objects_dynamic_render_bounding_spheres
    debug_objects_bounding_spheres
    debug_objects_root_node
    debug_objects_origin
    debug_objects_position_velocity
    debug_objects
    error_geometry_lightmap_lights
    error_geometry_tangent_space
    error_geometry_draw_names
    visibility_merge_working_portals
    visibility_perform_final_checks
    visibility_dont_use_precomputed_lights
    visibility_debug_allow_part_mopp
    visibility_debug_dof
    visibility_debug_light_cluster_intersections_mode
    visibility_debug_light_cluster_intersections
    visibility_debug_subcluster_lighting_text_list
    visibility_debug_subcluster_cycle
    visibility_debug_subcluster_lighting
    visibility_debug_portals_cluster_index
    visibility_debug_portals
    visibility_debug_region_volumes_cluster_index
    visibility_debug_region_volumes_by_cluster_index
    visibility_debug_volume_intersections
    visibility_debug_region_volumes
    visibility_debug_working_portals
    visibility_debug_region_projections
    debug_light_suppressor
    render_light_suppressor_enabled
    render_lights_specular_fade_disable
    render_light_restrict_by_light_index
    render_default_lighting_automatic
    render_default_lighting_at_console
    render_default_lighting
    render_light_traversal
    render_debug_use_sorted_cache
    debug_pvs_activation
    debug_pvs_render_all
    debug_pvs
    debug_inactive_objects
    texture_camera_scale
    texture_camera_view
    render_weather_enable
    render_water_enable
    debug_light_probes
    render_dyanmic_objects_sh
    render_submit_profile
    render_debug_particles
    render_debug_locations
    render_debug_emitters
    g_shader_and_mipmap_lod_scale
    shader_submit_record_globals_active_verbose
    shader_submit_record_globals_active
    render_debug_simple_shader
    render_debug_single_shader
    render_debug_toggle_default_lightmaps_texaccum
    render_debug_set_pix_profile_mode
    render_debug_no_sapien_textures
    render_debug_infinite_framerate
    render_debug_fake_lightprobes
    render_debug_object_lighting_refresh
    render_debug_object_lighting
    render_debug_cloth
    render_disable_screen_effects_not_first_person
    render_debug_lightmap_shadows
    render_shadow_force_self_shadow
    render_debug_decorators
    render_debug_decorator_group_visibility
    render_debug_decorator_octree
    render_debug_decorator_visibility
    render_submit_transparent
    render_submit_opaque
    render_particles_render_bounding_sphere
    render_particles_use_visibility
    render_old_dof
    render_decorators
    render_wsystems
    render_psystems
    render_particles
    render_contrails
    render_colonies
    render_decals
    render_lens_flares
    render_patchy_fog
    render_fog
    render_sky
    render_instanced_geometry
    render_objects
    render_environment
    profile_fastcap_profile_buffer_size_bytes
    profile_interval_dump_suppression_timeout
    profile_interval_dump_threshold
    profile_interval_dump
    profile_dump_one_frame
    profile_rasterizer
    profile_summary
    profile_list_count
    profile_list
    profile_graph_speed
    profile_graph_zoom
    profile_graph
    profile_enable
    havok_memory_always_system
    havok_cleanup_inactive_agents
    physics_debug
    havok_play_biped_impact_effects
    havok_play_impact_effects
    collision_damage_debug
    impacts_debug
    havok_back_step_penetration_depth
    havok_display_stats
    havok_enable_sweep_shapes
    havok_enable_back_stepping
    havok_weld_environment
    havok_jumping_beans
    havok_shape_radius
    havok_environment_type
    havok_debug_mode
    havok_collision_tolerance
    collision_log_time
    collision_log_totals_only
    collision_log_extended
    collision_log_detailed
    collision_log_render
    light_local_basis
    object_light_secondary_rotation
    object_light_secondary_exclusion_cone_upper_bound
    object_light_secondary_exclusion_cone_lower_bound
    object_light_primary_exclusion_cone_upper_bound
    object_light_primary_exclusion_cone_lower_bound
    object_light_secondary_brightness
    object_light_primary_brightness
    object_light_ambient_brightness
    object_light_new
    object_light_accuracy_exponent
    object_light_accuracy_upper_bound
    object_light_accuracy_lower_bound
    object_light_interpolate
    object_light_secondary_direction_lerp
    object_light_secondary_scale
    object_light_ambient_scale
    object_light_ambient_base
    debug_sound_environment
    debug_sound_stabbed
    use_dynamic_object_obstruction
    debug_sound_impulse_spam
    debug_sound_impulse_time
    debug_sound_channel_overflow
    debug_sound_environment_parameters
    background_sound_meter_display
    debug_sound_reference_counts
    debug_sound_listeners
    debug_speaker_output_rms
    debug_speaker_output_peak
    sound_cache_graph
    debug_sound_reverb
    debug_sound_channels
    debug_looping_sound
    debug_sound
    debug_sound_cache
    enable_pc_sound
    sound_global_room_gain
    debug_effects_play_distances
    debug_effects_allocation
    effects_enable
    debug_effects_locations
    debug_effects_nonviolent
    effects_corpse_nonviolent
    debug_simulate_gamepad
    cheat_chevy
    cheat_controller
    cheat_omnipotent
    cheat_medusa
    cheat_reflexive_damage_effects
    cheat_super_jump
    cheat_bump_possession
    cheat_bottomless_clip
    cheat_infinite_ammo
    cheat_jetpack
    cheat_valhalla
    cheat_deathless_player
    enable_player_transitions
    enable_flight_noise
    enable_animation_influenced_flight
    enable_eye_tracking
    enable_analog_movement
    debug_model_groups_merge_everything
    debug_model_groups_merge_nothing
    debug_boarding_force_enemy
    debug_player_melee_attack
    debug_unit_active_camo_frequency_modulator_bias
    debug_unit_active_camo_frequency_modulator
    debug_unit_illumination
    debug_unit_animations
    debug_unit_all_animations
    player_rotation_scale
    disable_player_rotation
    allow_all_sounds_on_player
    debug_object_dump_log
    debug_object_garbage_collection
    log_precache_progress
    display_precache_progress
    debug_structure_sampling
    debug_detail_objects
    recover_saved_games_hack
    debug_game_save
    game_time_statistics
    game_time_lock
    game_speed
    game_paused
    debug_camera_projection
    debug_no_frustum_clip
    lightmap_pointsample
    suppress_upload_debug
    async_record_statistics
    async_display_statistics
    ssc_e3_clip_scale
    rasterizer_transparent_pixel_counter
    rasterizer_frame_dump
    g11
    g10
    g9
    g8
    g7
    g6
    g5
    g4
    g3
    g2
    g1
    g0
    f5
    f4
    f3
    f2
    f1
    f0
    anisotropic_binormal
    taco_salad
    pad_thai
    pad3_scale
    pad3
    pad4
    ssc_environment_env_map_enabled
    ssc_objects_env_map_enabled
    ssc_shader_profile_layer
    ssc_shader_profile_mode
    ssc_radiosity_hack_shadow
    ssc_radiosity_hack
    ssc_pop_fix_factor
    ssc_pop_fix
    ssc_env_malice
    ssc_env_voltex
    ssc_env_brev
    ssc_env_zge
    ssc_bump_mode_debug
    ssc_bump_aniso
    ssc_bump_mode
    ssc_stencil_mode
    ssc_texture_mode
    ssc_texture_specular
    ssc_texture_diffuse
    ssc_light_specular_enable
    ssc_light_specular_mask_flags
    ssc_light_specular_shadow
    ssc_light_specular
    ssc_light_diffuse_n_dot_l
    ssc_light_diffuse_mask_flags
    ssc_light_diffuse_shadow
    ssc_light_diffuse
    ssc_light_n_dot_e_mask
    ssc_light_gel
    ssc_ambient_envmap
    ssc_ambient_diffuse_radiosity
    ssc_ambient_diffuse_bump
    ssc_ambient_diffuse
    ssc_overbright
    ssc_subcluster_all_visible
    ssc_subcluster_optimization
    ssc_subcluster_freeze
    ssc_subcluster_debug
    ssc_isq_point_debug
    ssc_isq_sse
    ssc_isq
    ssc_dsq_vis
    ssc_dsq
    ssc_single_pass_vol
    ssc_back_projection
    ssc_carmack_reverse
    ssc_carmack_optimization
    ssc_shadow_cyborg
    ssc_shadow_multi_region
    ssc_shadow_debug_cluster
    ssc_shadow_mode
    ssc_shadow_view
    ssc_shadow
    ssc_multisample_enable
    ssc_force_legacy
    ssc_scissor_enable
    ssc_lightmap_force_non_bumped
    ssc_lightmap_shadow_carmack_optimization
    ssc_lightmap_shadow_extrusion
    ssc_lightmap_shadow_darkening
    ssc_lightmap_control
    ssc_lightmaps
    ssc_viewport_scale
    ssc_debug_edges
    ssc_debug_hulls
    ssc_debug_text_mode
    ssc_debug_lights_gel
    ssc_debug_lights
    ssc_debug
    rasterizer_debug_fog_geometry
    rasterizer_light_offset
    rasterizer_light_volume_perspective_midpoints
    rasterizer_light_volume_debug
    rz_slope
    rz_0
    rz_amount
    rz_gradient_index
    rz_mode
    rasterizer_fog_planar_care
    rasterizer_force_specular
    rasterizer_fog_planar_separate_enabled
    rasterizer_patchy_fog_force_100_percent
    rasterizer_patchy_fog_alpha_modulate
    rasterizer_tessellation_scale
    rasterizer_first_person_w_scale
    rasterizer_decorator_accuracy_max
    rasterizer_decorator_accuracy_min
    rasterizer_solid_color_mode
    rasterizer_fog_atmospheric_auto_blend
    rasterizer_linear_gradients
    rasterizer_line_width
    rasterizer_new_submission_interface
    rasterizer_lightmap_shadow_cutoff_scale
    rasterizer_lightmap_shadow_falloff_scale
    rasterizer_LMO_specular
    rasterizer_LMO_indirect
    rasterizer_LMO_direct
    rasterizer_LMO_ambient
    colorbars
    rasterizer_depth_of_field_far_filter_max_factor
    rasterizer_depth_of_field_far_filter_box_factor
    rasterizer_depth_of_field_near_filter_max_factor
    rasterizer_depth_of_field_near_filter_box_factor
    rasterizer_selfibloomination_is_fogged
    rasterizer_selfibloomination_to_bloom_amount
    rasterizer_selfibloomination_scale
    rasterizer_bloom_default_threshold
    rasterizer_vision_scan_speed
    rasterizer_vision_scan_scale
    rasterizer_vision_noise_scale
    rasterizer_vision_jitter_scale
    rasterizer_vision_distance
    rasterizer_dynamic_gamma_debug
    rasterizer_dynamic_gamma_bloom_scale
    rasterizer_dynamic_gamma_light_threshold
    rasterizer_dynamic_gamma_dark_threshold
    rasterizer_dynamic_gamma_contrast_adjust_dt
    rasterizer_dynamic_gamma_light_adjust_dt
    rasterizer_dynamic_gamma_dark_adjust_dt
    rasterizer_dynamic_gamma_light_clamp
    rasterizer_dynamic_gamma_dark_clamp
    rasterizer_dynamic_gamma_bias
    rasterizer_dynamic_gamma_mode
    rasterizer_artist_profile
    rasterizer_shadow_buffer_lod_samples_light_bias_sc ale
    rasterizer_shadow_buffer_lod_samples_area_scale
    rasterizer_shadow_buffer_lod_resolution_minimum
    rasterizer_shadow_buffer_lod_resolution_light_bias _scale
    rasterizer_shadow_buffer_lod_resolution_area_scale
    rasterizer_shadow_buffer_debug
    rasterizer_shadow_buffer_cinematic_debug
    rasterizer_shadow_buffer_blur
    rasterizer_shadow_buffer_env_z_slope
    rasterizer_shadow_buffer_env_z_offset
    rasterizer_shadow_buffer_z_slope
    rasterizer_shadow_buffer_z_offset
    rasterizer_shadow_buffer_use_offsets
    rasterizer_busywork
    rasterizer_tiny
    rasterizer_profile_objectlock_time
    rasterizer_profile_print_locks
    rasterizer_markers_enabled
    rasterizer_counters_enabled
    rasterizer_splitscreen_VB_optimization
    rasterizer_filthy_decal_fog_hack
    rasterizer_zsprites
    rasterizer_safe_frame_bounds
    rasterizer_decal_debug_draw_grid
    rasterizer_decal_z_geometry_offset
    rasterizer_decal_z_slopescale
    rasterizer_decal_z_offset
    rasterizer_decal_z_offset_slopescale_enabled
    rasterizer_decal_z_bias
    rasterizer_decal_flush_on_create
    rasterizer_detail_objects_offset_multiplier
    rasterizer_profile_log
    rasterizer_DXTC_noise
    rasterizer_screen_effects
    rasterizer_screen_flashes
    rasterizer_ray_of_buddha
    rasterizer_lens_flares_occluded_by_active_camo
    rasterizer_lens_flares_occlusion_debug
    rasterizer_lens_flares_occlusion
    rasterizer_active_camouflage_multipass
    rasterizer_active_camouflage
    rasterizer_water_mipmapping
    rasterizer_shadows_debug
    rasterizer_shadows_convolution
    rasterizer_environment_specular_mask
    rasterizer_environment_alpha_testing
    rasterizer_bump_mapping
    rasterizer_fog_plane
    rasterizer_fog_atmosphere
    rasterizer_debug_geometry_multipass
    rasterizer_debug_geometry
    rasterizer_detail_objects
    rasterizer_hud_motion_sensor
    rasterizer_dynamic_screen_geometry
    rasterizer_dynamic_lit_geometry
    rasterizer_dynamic_unlit_geometry
    rasterizer_lens_flares_dof_region
    rasterizer_lens_flares
    rasterizer_water
    rasterizer_decals
    rasterizer_environment
    rasterizer_stencil_mask
    rasterizer_draw_first_person_weapon_first
    rasterizer_model_transparents
    rasterizer_models
    rasterizer_debug_meter_shader
    rasterizer_debug_transparents
    rasterizer_debug_model_lod
    rasterizer_karma_events_detailed
    rasterizer_karma_events
    rasterizer_smart
    rasterizer_sort_force_order
    rasterizer_sort_force_layer
    rasterizer_sort
    rasterizer_shader_submit_force_extern_refresh
    rasterizer_shader_submit_unified_super_safe
    rasterizer_shader_submit_unified_safe
    rasterizer_shader_submit_unified
    rasterizer_shaders
    rasterizer_gamma_power
    rasterizer_wireframe
    rasterizer_mode
    rasterizer_stats
    rasterizer_soft_display_filter
    rasterizer_flicker_filter
    rasterizer_vblank_interval
    rasterizer_frame_bounds_bottom
    rasterizer_frame_bounds_top
    rasterizer_frame_bounds_right
    rasterizer_frame_bounds_left
    rasterizer_wbuffer_clip_enable
    rasterizer_far_clip_nudge
    rasterizer_far_clip_distance
    rasterizer_near_clip_distance
    camera_fov_scale
    console_dump_to_debug_display
    console_dump_to_file
    terminal_render
    debug_physical_memory
    framerate_stabilization
    framerate_use_system_time
    framerate_debug
    framerate_infinite
    console_pauses_game
    console_status_string_render
    display_frame_deltas
    display_framerate
    debug_load_panic_to_main_menu
    debug_render_horizontal_splitscreen
    debug_render_freeze
    debug_force_all_player_views_to_default_player
    debug_no_drawing
    Reply With Quote

  2. #12
    Senior Member et_cg's Avatar
    Join Date
    Jun 2007
    Location
    Portland, Oregon
    Posts
    886

    Re: What the? a new cheat

    Quote Originally Posted by =EP_T33KUP View Post
    Well no shit.

    Halo 2 I think has over 3 million lines of sound commands.....or is that codes....its been a while since I watched the bonus DVD.

    Code.

    By the way, that's not even half of it.

    If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
    Last edited by et_cg; July 20th, 2007 at 11:30 PM.
    Reply With Quote

  3. #13
    Senior Member
    Join Date
    Jul 2007
    Posts
    129

    Re: What the? a new cheat

    Quote Originally Posted by et_cg View Post
    Code.

    By the way, that's not even half of it.

    If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
    yea i know about "script_doc" but the commands i just posted wasnt found in the output doc.
    Reply With Quote

  4. #14
    This is a mindfuck. IPBJT!'s Avatar
    Join Date
    Aug 2006
    Location
    Québec, Canada
    Posts
    290

    Re: What the? a new cheat

    Quote Originally Posted by Warningshot3 View Post
    taco_salad
    O_o wtf would that one do?
    Reply With Quote

  5. #15
    Senior Member
    Join Date
    Jul 2007
    Posts
    129

    Re: What the? a new cheat

    Quote Originally Posted by IPBJT! View Post
    O_o wtf would that one do?
    I would like to know also. "help taco_salad" didnt give me any thing.

    But right now im interested in "game_start scenarios\multi\example\example" and what it does other than compile the tags, i think its used for playing the lv in sapien but i might be wrong.
    Reply With Quote

  6. #16
    Senior Member et_cg's Avatar
    Join Date
    Jun 2007
    Location
    Portland, Oregon
    Posts
    886

    Re: What the? a new cheat

    The command you are interested in would be more useful if the game was compiled with the command and debug features available.
    Reply With Quote

  7. #17
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: What the? a new cheat

    Quote Originally Posted by et_cg View Post
    Code.

    By the way, that's not even half of it.

    If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
    Ah. I think I'm going to watch the DVD tonight to refresh myself. :x
    Reply With Quote

  8. #18

    Re: What the? a new cheat

    i really wish they gave us the e3 demo
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •