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Thread: Scythopolis Update

  1. #1

    Scythopolis Update

    Hey guys, I'm just here to remind you that the second semi-weekly Bridge CE update is up on http://argo.spacebrick.net

    Go check it out for a screenshot!
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  2. #2
    Rocket jump! Lateksi's Avatar
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    Re: Scythopolis Update

    Rob, that ingame shot is so GOOD LOOKING! Everyone should look at that and think what can be done with H2Vista.
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  3. #3
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Scythopolis Update

    Looking good!
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  4. #4

    Re: Scythopolis Update

    ty =)

    Weclome to the forums, Lateksi. Aren't base three radially symmetric avatars nice?
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  5. #5

    Re: Scythopolis Update

    Everything looks good, but I don't like how yellow-y bright the sand/soil is. Btw, this is in halo 2 correct otherwise wrong forum???
    Last edited by Skyline; July 21st, 2007 at 02:14 PM.
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  6. #6

    Re: Scythopolis Update

    looks pretty good
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  7. #7
    Rocket jump! Lateksi's Avatar
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    Re: Scythopolis Update

    Quote Originally Posted by skyline View Post
    Everything looks good, but I don't like how yellow-y bright the sand/soil is. Btw, this is in halo 2 correct otherwise wrong forum???
    "Yes, that room is ingame now, although it is not even close to finished." Still, if I'd knew anything about modelling and stuff, I'd put there just normal sand textures.

    Quote Originally Posted by Rob Oplawar View Post
    ty =)

    Weclome to the forums, Lateksi. Aren't base three radially symmetric avatars nice?
    Thanks, the avatar really is just half made by me (other half by a tag generator).
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  8. #8
    Could've Moved Mountains
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    Re: Scythopolis Update

    I like it.
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  9. #9

    Re: Scythopolis Update

    So here's the thing. The map is going to be a H2V map, make no mistake about that, but at the moment it is in Halo 1, although there is no reason it has to be other than the fact that I hate Vista. With a passion. But it'll be in H2V soon enough, so I believe this is the right forum.

    Also yes that grass/dirt texture is /puke. It is this awful bright green color because I made it as a placeholder texture before I knew how to even make placeholder textures. The other textures are also placeholders, but much better than the grass because they actually are pretty much exactly the color they will be in the final version.
    Last edited by Rob Oplawar; July 21st, 2007 at 03:15 PM.
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  10. #10

    Re: Scythopolis Update

    OK, just looked like it was in halo ce. Ya half the stuff bearly works for me on vista, all glitchy.
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