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Thread: H3T_Bloodgulch (pre alpha) released.

  1. #21

    Re: H3T_Bloodgulch (pre alpha) released.

    as ironclad said all those errors, are exactly exactly as i would of put it . As me and ironclad were playing we found it easy to get kills (he got midrange kill with shotty :/ ) bouble sheilds arn`t that good some times i would through them and i wouldn't even get in it. Although i found it realy fun so good job. (also im getting ironclad to put ai in it because not alot of people will have the map, no offence.)

  2. #22
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Everyone cool off withe spiker, i animated it quickly.. just to get it ingame, and the fp uses the AR skin, i told Rain to change that...

    And with the shotgun, the power was cranked up a little because as most of us know, the halo 3 one has only 6 shells to fire before reload.

  3. #23
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by EP_Killa View Post
    Everyone cool off withe spiker, i animated it quickly.. just to get it ingame, and the fp uses the AR skin, i told Rain to change that...
    1) Wtf? AR skin? Who the shit would use that for the fp of the Spiker? 2) I thought Rain animated it. Now we have two stories. Which one should I believe? Either way, judging off on how people are reacting to the anims (I refuse to download the map) you just aren't good at animating. I can make a quick set in 10 minutes that at least don't look shit.

  4. #24
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    1. I animated it, but told him to re animate it

    2. I used the spiker skin bu tool mixed up the shaders so it uses the ar one.. i already fixed it on my tag set, but he didnt

    3. I can make new animations that actually look good, those other ones just got messed up, i mean the camera in 3ds max was inthe wrong posision, i made it in 5 minutes, ill post a new video later

  5. #25
    Taiko Drums = Win
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    Re: H3T_Bloodgulch (pre alpha) released.

    No, don't worry killa, these guys are obvious jackasses that don't READ THE README that says I'm REDOING THE ANIMATIONS FOR EVERY GUN and that the ANIMATIONS ARE HELLA OUTDATED.

  6. #26

    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by FlamingRain View Post
    No, don't worry killa, these guys are obvious jackasses that don't READ THE README that says I'm REDOING THE ANIMATIONS FOR EVERY GUN and that the ANIMATIONS ARE HELLA OUTDATED.
    then why release a build with features that aren't even close to what will be in the final product?

  7. #27
    Taiko Drums = Win
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    Re: H3T_Bloodgulch (pre alpha) released.

    Because someone kept PMing me about a bloodgulch beta. They got what they want, now they can leave me alone.

  8. #28
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    I told him that we should just do a video preview first, but he wanted to release a map

    I cant\havent even play it atm, so i really know much about the SL, AR, or BR.

  9. #29
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by FlamingRain View Post
    Because someone kept PMing me about a bloodgulch beta. They got what they want, now they can leave me alone.
    They didn't get a beta, they got a "pre alpha."

  10. #30
    (Slyr)Bleach/MythicUltra
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    Re: H3T_Bloodgulch (pre alpha) released.

    I don't have money to wastes on Mega Uploads, i don't know how to use it. Can you just leave the map the way it is protect the map and upload to halomaps?
    EDIT: NVM...
    Last edited by bleach; July 22nd, 2007 at 03:26 PM.

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