@ lag, FAIL
first of all, you should realise that you know SHIT!
HELLO COCKY, jesus christ. sorry to break it to you, but the fact that you know how to give surfaces glossiness and reflections/refractions doesn't make you a shader master, it just means you're a retard that can make golssy/reflective/refractive surfaces that thinks he's good at something.
you can call yourself a shader master when you fulle understand de deep workings of high-performance renderes, you actually give the proper light-indext to fluids and meterials, instead of a random number, the right amount of golssiness, bump, specularity, the proper falloff coeficcients. (sp?) you understand how caustics work, can make proper fresnel reflections/refractions. that's BASICS for a "teh shader and l1ghting m4ster".
WELCOME THE THE WORLD OF 3D ART MAN!
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