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Thread: Limits of Halo Engine

  1. #1

    Limits of Halo Engine

    I've seen some pretty amazing stuff done by people out there, but have we hit the limits of the Halo engine? I mean, a lot of stuff has to be "faked"...
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  2. #2
    Your Average Cannonfodder Archon23's Avatar
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    Re: Limits of Halo Engine

    .........For the love of god. Stop speed making threads. Exactly how many did you make today?
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  3. #3
    The Cake is a Lie. Jay2645's Avatar
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    Re: Limits of Halo Engine

    Quote Originally Posted by }_50Æ{_|ñeاâ€*«O View Post
    I've seen some pretty amazing stuff done by people out there, but have we hit the limits of the Halo engine? I mean, a lot of stuff has to be "faked"...
    Meh, there's probably a lot of stuff we can still do, we just haven't discovered it yet. We just got into the campaign's scripts, there's a lot of stuff we can do. I predict more campaign mods in the future.
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  4. #4

    Re: Limits of Halo Engine

    lmao
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  5. #5
    The One and Only TheGhost's Avatar
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    Re: Limits of Halo Engine

    20,000 faces in a map seems to be pushing the limit.

    Yes, I'm talking about you, Yoyorast Island v2.
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  6. #6
    The Cake is a Lie. Jay2645's Avatar
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    Re: Limits of Halo Engine

    Quote Originally Posted by CtrlAltDestroy View Post
    lmao
    Hey, I managed to get into the Silent Cartographer the other day.
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  7. #7

    Re: Limits of Halo Engine

    =X There's a limit for ya. I REALLY hope I don't lag on that map... I also hope Madworkz answers him.If he doesn't, I'd rather wait than see one last cool thing stay out.
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  8. #8
    Sarcastic Bitch
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    Re: Limits of Halo Engine

    Quote Originally Posted by Jay2645 View Post
    Meh, there's probably a lot of stuff we can still do, we just haven't discovered it yet. We just got into the campaign's scripts, there's a lot of stuff we can do. I predict more campaign mods in the future.
    Yeah, well I managed to get into that and every other map the other day.
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  9. #9
    The Cake is a Lie. Jay2645's Avatar
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    Re: Limits of Halo Engine

    Quote Originally Posted by AAA View Post
    =X There's a limit for ya. I REALLY hope I don't lag on that map... I also hope Madworkz answers him.If he doesn't, I'd rather wait than see one last cool thing stay out.
    Yeah, I hope that Madworkz answers, too, because I really don't like my ATV when compared to his. It makes me feel small and pathetic.
    For those who don't know, if Madworkz fails to talk to Yoyo, then Yoyorast Island gets my ATV, which is just a mod of KiLLa's.
    I never use Yoyorast Island V1's ATVs. I see them, but I hardly ever use them. They're too easy to flip.
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  10. #10

    Re: Limits of Halo Engine

    To be honest, for an old game engine, there are not that many limits. Poly counts can be mid-to-high, as long as levels are decently portalled and characters are modelled with care, and graphically everything can be extreme.

    I retain 60-70 FPS at that spot, on a 9600xt, AMD Athlon XP 2400+ 2.0 GHZ, 512 MB ram, 800x600 res. Now, considering many gamers have much higher specs than what I have, Halo should be able to pump out amazing FPS on work that is higher quality than what is shown in that screenshot. There is high use of shaders, VERY high use. The level itself is well portalled. Dynamic lights in many places.

    What IS limited, is what we can do with the engine itself in terms of customizing it. We are locked to the shader types that are given to us, and the scripting code that is given to us.
    Last edited by SuperSunny; July 27th, 2007 at 04:55 AM.
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