snaf where have you been we has work to do <>
there are limits in some aspects and hardly any in others. model wise we can put a shit load into the game. functions, animations, and other things we're a bit limited.
sums it up right there.What IS limited, is what we can do with the engine itself in terms of customizing it. We are locked to the shader types that are given to us, and the scripting code that is given to us.
hell random damn near figured out team bipeds : D but no for you![]()
Well I still have to test it Jay.. but ye in the case Madworkz doesn't answer (great chances), If yours meets the quality and requirments I asked you, it will defently be in V2.. otherwise the last option is to have no ATV..
and about the limit of thez engine.. Baturkin told me he put a 50000 polygons model ingame.. with no portal.. it was working fine.. so I don't know why our beta has this clipping problem with 20000..
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks