Damn... not really. I don't see what could be the problem. Maybe it's the sky tag, I don't know. :\
[edit] Maybe move the levelroot out of the level? I always place mine outside of my level. =p
My reasoning for the levelroot, was because SuperSunny had suggested it to somebody before...
Here's a quote...
I'm going to go ahead and try moving it outside of the level... but to be honest, I don't see how it could just affect lightmaps. *tests*Originally Posted by SuperSunny
For now, the map works with my other map's lightmaps (fin), and packages correctly, so it's in-game.
Doesn't need any portals either (runs smooth as a babys bottom), though I'll add them later.
Okay, well... I'm re-evaluating Sidewinder's current stand, and I've came to a conclusion that it needs to be reworked.
I've got a new skybox worked out for it. It looks better, and allows for the ol' Halo 1'ish "look im out of the map" type deals. Where people could walk around on top of the cliffs.
Here's a picture. (Not like it matters or anything. :/)
As for portals, I'm just having a tid-bit of trouble with them, so I'll just continue to search for fixes.
Old Sapien Shot:
New Skybox:
(not like it matters to you guys, but...)
![]()
I keep multi-posting, but it's only because whatever problem I'm having now, I'm trying to stamp out, and keep progress on it. I'll post a re-cap when I'm done...
Anyways;
after rebuilding (reworking shaders, and the skybox), I noticed this error:
At the top of tool, when it first comes up. Anyone else having this problem?Code:### ERROR importing with older tool version 11081 (was 11091)
After getting my hopes up, tool still fails... Maybe I'll try getting portal's working now.
UPDATE;
After fidling with it for a bit, I've discovered that this error that's appearing is not allowing the BSP to compile. Other BSP's still compile. But it's only this one that is recieving this error. :sad:
Last edited by et_cg; July 29th, 2007 at 04:42 PM.
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