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  1. #1
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Quote Originally Posted by flyinrooster View Post
    Damn... not really. I don't see what could be the problem. Maybe it's the sky tag, I don't know. :\

    [edit] Maybe move the levelroot out of the level? I always place mine outside of my level. =p

    My reasoning for the levelroot, was because SuperSunny had suggested it to somebody before...

    Here's a quote...

    Quote Originally Posted by SuperSunny
    The frame linking system is the same. Basically you like your level to a frame object (it can be any shape, anything, in any location, but I say put it inside your level geometry, because that's where the default camera spawns in Sapien). Just link your level to it, like normal (frame blahblah).
    I'm going to go ahead and try moving it outside of the level... but to be honest, I don't see how it could just affect lightmaps. *tests*

    For now, the map works with my other map's lightmaps (fin), and packages correctly, so it's in-game.

    Doesn't need any portals either (runs smooth as a babys bottom), though I'll add them later.
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  2. #2
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Same error... sadly.

    Do you think I'd have to rebuild the BSP from the ground up? (I mean just unassign all the materials, import to a new scene, make new shaders, re-export)
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