View Poll Results: What should be done? (This poll won't really jurisdict the final outcome)

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  • Keep it "Original"

    19 24.05%
  • Make it more, "H2" (e.g., BSP changes, weapon/vehicle placements)

    60 75.95%
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Thread: [WIP] Sidewinder

  1. #41
    chillin like a villan
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    Re: [WIP] Sidewinder

    bleh, original ftw.
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  2. #42
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Well, let's just say... whatever I do decide, you all better give it a chance before shelving it.
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  3. #43
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Sidewinder

    o.o Who says you need to do just one? If you got momentum -- do both. If you're tired o.o Well then yea.
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  4. #44
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by Phopojijo View Post
    o.o Who says you need to do just one? If you got momentum -- do both. If you're tired o.o Well then yea.

    Phopojijo. I think the work you've done in the past had me caught dumbfounded. You did amazing work from what I remember.

    I don't think living up to, or trying to do what you did is my goal, but the idea of what you did does linger in my mind.

    And who says I ruled out two releases?

    Edit: Phopojijo: Maybe, just maybe. But that's progress non-the-less.
    Last edited by et_cg; August 1st, 2007 at 12:56 AM.
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  5. #45
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Sidewinder

    You must be remembering someone else -- All I have are WIP's for H2V and the first CMT Brute Biped. Spent the last 3-4 years researching game design and learning Maya. Nothing really released playable yet.

    Now if you're talking about this then thanks.

    Thanks regardless, I just don't want to steal someone else's thunder.
    Last edited by Phopojijo; July 31st, 2007 at 11:54 PM.
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  6. #46
    Senior Member stunt_man's Avatar
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    Re: [WIP] Sidewinder

    I like the idea of man-cannons (ONE-WAY MAN-CANNONS, XBOX STYLE: they really fucked the PC version by making the teleporters two-way), though you would have to do some major remodelling. It would be cool if the cliffs were higher, too - this way banshees could have a new importance (and the map would work better with the man-cannons).

    Another thing that I totally agree with is changing the flag room. I find it's too easy to defend/too hard to get out of. That, or change the spawning points so that all the players don't spawn on the 'exit route.'

    And don't forget about turrets! Use your judgment, of course.
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  7. #47
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder


    /original
    /playing with lighting
    /happy
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  8. #48
    chillin like a villan
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    Re: [WIP] Sidewinder

    Quote Originally Posted by et_cg View Post

    /original
    /playing with lighting
    /happy
    Nice!
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  9. #49
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Sidewinder

    Got to say
    That is really friggin awesome.
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  10. #50
    Jesus Loves You
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    Re: [WIP] Sidewinder

    Was it hard to get it like that?
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