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Thread: [WIP]Forgotten_Falls

  1. #31
    The One and Only TheGhost's Avatar
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    Re: [WIP]Forgotten_Falls

    Looks pretty sweet. Is it like a smaller version of Waterworks type of map?
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  2. #32
    :h3: Random's Avatar
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    Re: [WIP]Forgotten_Falls

    Quote Originally Posted by TheGhost View Post
    Looks pretty sweet. Is it like a smaller version of Waterworks type of map?
    Yah, I was hoping to make it have more waterworkish structures but that really didn't work out as well as I hoped.
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  3. #33
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP]Forgotten_Falls

    A lot of the angles the forerunner architecture are visually close to 45 and 30 degree angles. Try some of that.
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  4. #34
    $20 bill y'all Bodzilla's Avatar
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    Re: [WIP]Forgotten_Falls

    this looks great man, i really like where your going with this.
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  5. #35
    :h3: Random's Avatar
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    Re: [WIP]Forgotten_Falls

    Well I didn't have a huge amount of time this week but this is what I have after my winter vacation. As you can see I now have water, but thats really just there to show the layout because the texture did not turnout as well as I hoped :v.

    Crit as always is welcome. And I know the exit hole in the center looks like shit

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  6. #36
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP]Forgotten_Falls

    Awesome.
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  7. #37
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    Re: [WIP]Forgotten_Falls

    Holy F*** good job
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  8. #38
    A V A L O N TeeKup's Avatar
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    Re: [WIP]Forgotten_Falls

    I like it.
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  9. #39
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP]Forgotten_Falls

    What you need are some planes running down the sides of a few of your structures then make a running water shader, not waterfall as that's too fast. To make it look as if water is running down the structures. Atm it doesn't seem to fit the criteria of anything "Forerunner."
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  10. #40
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP]Forgotten_Falls

    That would be awesome. :O

    Perhaps have some sort of lethal, continuous beam running along the length of the map so you have to find a way over/under it. Would bring out some interesting gameplay, like that fusion reactor room map. I always loved that one, it was a blast.
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