Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: Creating moving scenery?

  1. #1

    Creating moving scenery?

    Yea just wondering if anyone has figuired out how to make things like conveyer belts that you can stand on and they will move you like on elongation.
    Reply With Quote

  2. #2
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: Creating moving scenery?

    Don't think it's possible in Multiplayer, sorry.
    Reply With Quote

  3. #3
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Creating moving scenery?

    It is possible. Theres a certain key that goes at the end of the material name but i cant recall which one.
    Reply With Quote

  4. #4
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: Creating moving scenery?

    Bum?

    EDIT: Has Knife?
    Reply With Quote

  5. #5
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Creating moving scenery?

    What!!!! Make scenery in h2v!!! This small request is no doubt something MGS can not dare to let us have!
    Reply With Quote

  6. #6
    Senior Member et_cg's Avatar
    Join Date
    Jun 2007
    Location
    Portland, Oregon
    Posts
    886

    Talking Re: Creating moving scenery?

    >
    Conveyor
    Geometry which will have a surface coordinate system and velocity


    This is the symbol you need to pull off the conveyor. As for a shader, you would just use any normal bump_env shader if you want to get that type of look for it.

    Then in your scenario_structure_bsp tag edit it's properties there, for it's direction/speed I do believe. And then you'll have a conveyor. It will animate the texture, too.
    Reply With Quote

  7. #7

    Re: Creating moving scenery?

    Quote Originally Posted by et_cg View Post
    >
    Conveyor
    Geometry which will have a surface coordinate system and velocity


    This is the symbol you need to pull off the conveyor. As for a shader, you would just use any normal bump_env shader if you want to get that type of look for it.

    Then in your scenario_structure_bsp tag edit it's properties there, for it's direction/speed I do believe. And then you'll have a conveyor. It will animate the texture, too.
    Kinda confused by that. Are you saying to create what will be the conveyer and then detach it with the name of >Conveyor ?
    Reply With Quote

  8. #8
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,558

    Re: Creating moving scenery?

    You add a '>' to the end of the material name of what you want to be a conveyor.
    Reply With Quote

  9. #9
    Senior Member et_cg's Avatar
    Join Date
    Jun 2007
    Location
    Portland, Oregon
    Posts
    886

    Re: Creating moving scenery?

    Basically what Timo said;

    Make a material in 3ds max like:

    mylev conveyor>

    Then once you've made your "conveyor" shader, just apply the conveyor settings in your scenario_structure_bsp file.
    Reply With Quote

  10. #10
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: Creating moving scenery?

    Quote Originally Posted by et_cg View Post
    Basically what Timo said;

    Make a material in 3ds max like:

    mylev conveyor>

    Then once you've made your "conveyor" shader, just apply the conveyor settings in your scenario_structure_bsp file.
    Shaders remind me of Halo

    Anyway, post some pics if you get it to work! It'll be a breakthrough and everyone will probably whore it in their maps, but thats allright because we have..

    EDIT: Done, did, and gone.
    Last edited by Bastinka; August 5th, 2007 at 01:49 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •