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Thread: [WIP] Loose Screw Mappack 56K heed warning

  1. #11
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Loose Screw Mappack 56K heed warning

    The CTF-Face prealpha build for some reason does not want to compile into H2Tool.

    I'm very lost in 3ds max of course since I use Maya, so maybe its something on my end. Only 1 way to test that...

    http://www.chimpire.com/face_prealphabuild0002.obj (right-click save as)

    If you see something wrong, please state the issue. Also -- feel free playing around with the geometry. I -- really don't care about properties. Credit would be nice -- but you'll only get me complaining if you try to call me a thief with my own work o.o So yea -- have fun, use as you wish.

    This is the shell -- there's no levelroot or anything like that.
    Last edited by Phopojijo; August 8th, 2007 at 01:02 AM.
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  2. #12

    Re: [WIP] Loose Screw Mappack 56K heed warning

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  3. #13
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    Re: [WIP] Loose Screw Mappack 56K heed warning

    you need to stuff way more polys into pretty much everything. design wise, they look properly done, but this looks like it's made for a game thats 10 years old. nowadays, you can have 100k polys for just the terrain only, not uncluding any housed or whatever. dont be afraid to use em!
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  4. #14
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Loose Screw Mappack 56K heed warning

    Quote Originally Posted by Tweek View Post
    you need to stuff way more polys into pretty much everything. design wise, they look properly done, but this looks like it's made for a game thats 10 years old. nowadays, you can have 100k polys for just the terrain only, not uncluding any housed or whatever. dont be afraid to use em!
    They're gameplay pre-alphas. They're not even UV'd properly. I'm making them so I can find out where to place teleporters, mancannons, weapons, etc. Its a lot easier to completely redesign 3500 triangles than 35,000 triangles if I realize that I need to redo a section because its too friggin' boring.

    My problem is -- it will not compile properly nor open in sapien... and I do not know why. Tool spits back out a WRL file... yet none of the triangles it spits out are actually part of my model.
    Last edited by Phopojijo; August 8th, 2007 at 12:34 PM.
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  5. #15
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    Re: [WIP] Loose Screw Mappack 56K heed warning

    oh good point then.

    if you want i can take a look at it, see where the errors are.
    if you want. don't have to.
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  6. #16
    A Loose Screw Phopojijo's Avatar
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    Re: [WIP] Loose Screw Mappack 56K heed warning

    Quote Originally Posted by Tweek View Post
    oh good point then.

    if you want i can take a look at it, see where the errors are.
    if you want. don't have to.
    Hey, if you have time that'd be awesome. Actually -- thats why I posted the OBJ file for it.
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