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Thread: What is wrong with my water?

  1. #21
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    dunno about the package error, but I did use kornman's bitmap pack. Ok, I won't UVW mine. So, just make an instanced plane, and give it my water material? Oh, and one more question: Should the bump map's "use" be on default or height map?

    EDIT: Well, it behaves like water and everything, but still no ripples and I cannot go "in" it.
    Last edited by jngrow; August 9th, 2007 at 04:42 PM.
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  2. #22
    Senior Member et_cg's Avatar
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    Re: What is wrong with my water?

    Quote Originally Posted by jngrow View Post
    Should the bump map's "use" be on default or height map?
    Bump = Height. Height = Normal. Therefore we have three words that mean one common thing. Visual aid to a textures depth, calculated by three different channels to control how light is spread across it's surface. Dur.

    Quote Originally Posted by jngrow View Post
    EDIT: Well, it behaves like water and everything, but still no ripples and I cannot go "in" it.
    You must not understand instancing, or perhaps the use of render only characters. Please, review the help documents section that is reffered as "Materials Overview."

    There's a nifty search feature there, so don't be afraid to use it.
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  3. #23
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    Well, first of all, my bump map has been on height map, but because it is not working, I asked if it should be changed. Second of all, my main problem right now is not really how the water interacts, but the appearance. I have made my water plane instanced (% sign in front), and applied my water material to it, with a two-sided(%) modifier.

    I am going to announce the EXACT properties of my water shader, and I would REALLY appreciate it if someone could tell me what is wrong with it.



    identity is set on bump_map_index, 0-16, in 0.5 seconds.
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  4. #24
    Senior Member Vicky's Avatar
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    Re: What is wrong with my water?

    Shouldn't that be 0-15 in your identity settings? I'm no expert but that would make 16 frames in total.
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  5. #25
    a bit of the old in-out Roostervier's Avatar
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    Re: What is wrong with my water?

    No, it would be 0-16. There are 17 frames total. In all honesty, jngrow, I haven't a clue as to what is causing your problem. Though, an easy fix to make it so you can go in your water is adding "!" to the end of your material in max. My material in max looks like this (though I'd ignore the first two letters), "nm vindication_water!?"

    ! - collisionless object, render only
    ? - two sided transparent object
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  6. #26
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    Thanks for the tip on properties, flyinrooster, it now acts fine, but still looks like fail.
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  7. #27

    Re: What is wrong with my water?

    as you can see below my water looks fine but i cant make it act like water. i need to know how to make it splash.. do i need to start the shader with a certain template or something? in max i used map_wat water!? so i used both of those symbols. my water plane is 5 max units above my fog plain.. what are some pointers please.



    and i was reading alot of posts and it sounds to me like they just needed to mess with the water propertys on the bottom of the map's bsp file in guerilla. i know somebody already said it but just pointing that out..
    Last edited by johnnyblaz20; September 25th, 2007 at 05:50 AM.
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  8. #28
    chilango Con's Avatar
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    Re: What is wrong with my water?

    In your shader tag, there should be a place for you to set the material type. There's stuff like concrete or wood for making different effects when shot or different sounds when hit. You need to make it a water material.
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  9. #29
    aka [TOG]b-rad
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    Re: What is wrong with my water?

    times like this i wish halo could just do water like the new cascades demo for the 8800gtx cards. just click and the water starts pouring out of that spot and automatically makes puddles and flows like it should with physics and gravity applied. its beautiful to look at too
    here is a sample
    all i did was click 4 times.
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  10. #30
    Senior Member Vicky's Avatar
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    Re: What is wrong with my water?

    Yeah, nice DX10 feature
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