Quote Originally Posted by Trinx View Post
Make sure you set the compile options to 'Compile & Light' instead of just 'Compile' when you compiled your file.
Don't listen to Trinx, he doesn't know what he's talking about. You can get a corrupt .scenario from doing "Compile and Light." Compile only first, then when that is done do light only. It will update the scenario file to contain the lightmaps. As for your shaders, remember to use a shader_collections file.